Search found 93 matches

by ryokoryu
Sun Sep 19, 2021 11:33 pm
Forum: Rifts®
Topic: Pumpkinhead in rifts
Replies: 3
Views: 1499

Re: Pumpkinhead in rifts

drewkitty ~..~ wrote:Check the Halloween issues of the rifter.

I don't have any of those
by ryokoryu
Sat Sep 18, 2021 12:51 pm
Forum: Rifts®
Topic: Pumpkinhead in rifts
Replies: 3
Views: 1499

Pumpkinhead in rifts

Is there a demon or monster in rifts that would already fit the bill physically for Pumpkinhead and if now what one comes thematically closest in terms of abilities?
by ryokoryu
Sun Feb 07, 2021 4:25 pm
Forum: Rifts®
Topic: Let's try this again MOS for Superspy ideas
Replies: 10
Views: 6053

Re: Let's try this again MOS for Superspy ideas

this is all overlooking the fact that OP's calling for MOS tracks, but they're trying to actually install more powers, which.....is not how MOSs work. if you really want special powers you should take note that the suerspy OCC can selects being a super powered DBee as their special power, which mea...
by ryokoryu
Sun Feb 07, 2021 10:04 am
Forum: Rifts®
Topic: Let's try this again MOS for Superspy ideas
Replies: 10
Views: 6053

Re: Let's try this again MOS for Superspy ideas

Ryo... If that were true, a mystic would be pegging on every person whom happens to have a Miscreant, Diabolic, or Aberrant alignment as they walk through a crowd. They don't. Even if said person is having passing thoughts about how a quick twist of a knife here; she'd be fun to "play" wi...
by ryokoryu
Sat Feb 06, 2021 2:36 pm
Forum: Rifts®
Topic: Let's try this again MOS for Superspy ideas
Replies: 10
Views: 6053

Re: Let's try this again MOS for Superspy ideas

you say you're a roleplay-heavy player and then you want to get rules bennies for what you choose, I don't get it. anyways bionics is using the old outdated "this many additions" which is a bit awkward but can also be good if you know that means you can ignore the cost entirely. trying to...
by ryokoryu
Sat Feb 06, 2021 2:16 pm
Forum: Rifts®
Topic: Let's try this again MOS for Superspy ideas
Replies: 10
Views: 6053

Re: Let's try this again MOS for Superspy ideas

Yes I agree with that the RM SS is needs to redo the skills so some of the skills are based on the type of power/ability. However, the easiest way to do that is to reduce the number of Class Skills and to translate those skills into skill sections in the Class Related Skills. The idea that you get ...
by ryokoryu
Sat Feb 06, 2021 2:42 am
Forum: Rifts®
Topic: Let's try this again MOS for Superspy ideas
Replies: 10
Views: 6053

Let's try this again MOS for Superspy ideas

Last time I tried asking this question the topic got hijacked by someone who created an argument that amounted to them saying combat was all-important to a game and RP was just boring. I never got anyone replying that wasn't taking sides on this because of this so let me nip this in the bud. I am in...
by ryokoryu
Tue Jan 19, 2021 11:03 am
Forum: Rifts®
Topic: Converting PFRPG casters, no PPE boost?
Replies: 14
Views: 5777

Converting PFRPG casters, no PPE boost?

Converting from most other games with casters they seem to get more PPE but palladium casters don't even get addressed. The same is true for psychics. The HU2 psychic ends up an almost twice as good mind melter. The palladium PCCs don't get anything and the casters don't get anything yet they are le...
by ryokoryu
Tue Jan 19, 2021 10:58 am
Forum: Heroes Unlimited™
Topic: Converting HU to Rifts
Replies: 17
Views: 5900

Re:

Below are the conversions I use for my game, at least when I'm not running an S.D.C. converted Rifts game. All the powers are from the core HU2 books, and you will notice that it is not a complete list. HU2 MDC Power Conversions 1) APS – Metal: While in metal form the character becomes an MDC jugge...
by ryokoryu
Sat Sep 05, 2020 5:42 pm
Forum: Rifts®
Topic: Shooting multiple weapons systems in Robots
Replies: 10
Views: 3000

Re: Shooting multiple weapons systems in Robots

I know it isn't a house rule I am remembering an incident in which a GM popped one of our PAs doing this and when we said it wasn't so he sent us to a book and page where it indicated that you can fire all weapon systems in one turn but each one you fired in a turn used another burned another action...
by ryokoryu
Sat Sep 05, 2020 7:17 am
Forum: Rifts®
Topic: Shooting multiple weapons systems in Robots
Replies: 10
Views: 3000

Re: Shooting multiple weapons systems in Robots

The rules I am looking for is shooting multiple weapons systems in one action (it burns 1 action per weapon system I know but takes place in 1 turn) like I shoot my missiles and my lasers at you at the same time.
by ryokoryu
Sat Sep 05, 2020 12:10 am
Forum: Rifts®
Topic: Shooting multiple weapons systems in Robots
Replies: 10
Views: 3000

Shooting multiple weapons systems in Robots

Trying to find the rules for using multiple weapons systems for robot vehicles. I remember it telling me I can use every weapon system it has in 1 turn as long as I had 1 attack per weapons system I fire.
by ryokoryu
Tue Aug 11, 2020 2:40 pm
Forum: Rifts®
Topic: Animals aht the Supernatural
Replies: 5
Views: 2750

Re: Animals aht the Supernatural

That is the information I was looking for thanks, this is def copy and pasted from somewhere else since I never read that one before but as long as I have a source for the info. My poor lil bloodhound is about to do battle to protect my unconscious self and want to make sure the GM knows it isn't de...
by ryokoryu
Mon Aug 10, 2020 10:41 pm
Forum: Rifts®
Topic: Animals aht the Supernatural
Replies: 5
Views: 2750

Animals aht the Supernatural

There is a book that tells the abilities that animals like Dogs and Horses have in terms of seeing and even fighting the supernatural evils. I forget which one it is, can someone point me to this?
by ryokoryu
Thu Jul 16, 2020 2:45 am
Forum: Rifts®
Topic: Fall of the Old Ones book and page
Replies: 18
Views: 8638

Re: Fall of the Old Ones book and page

it isn't statting htem out but rather in that part it talks about them being able to create entire realities (and eat said realities) as well as directly stating that the ritual was across many realites presumably the entire megaverse. It goes into details about why they put them to sleep instead of...
by ryokoryu
Thu Jul 16, 2020 2:42 am
Forum: Rifts®
Topic: Fall of the Old Ones book and page
Replies: 18
Views: 8638

Re: Fall of the Old Ones book and page

Thing i am looking for is I know there is a book that describes the fall of the old ones and the fact that the megaverse was involved not just the palladium world. I just need to know what book it is
by ryokoryu
Thu Jul 16, 2020 1:13 am
Forum: Rifts®
Topic: 50 Shades of Chromium
Replies: 43
Views: 14270

Re: 50 Shades of Chromium

Spoiler:
Admit it, you were turned on you sick technophiles, btw you all owe me 5 bucks for more comedy to come lol.
by ryokoryu
Thu Jul 16, 2020 1:11 am
Forum: Rifts®
Topic: 50 Shades of Chromium
Replies: 43
Views: 14270

50 Shades of Chromium

It wasn’t supposed to be this way, the A.R.C.H.I.E. virus was merely supposed to awaken the machines to be spies. The experimental Glitter Girl suit however stood their, her servos locked. It could tell the S.A.M.A.S. had also been awakened. It hovered there just scanning. The armor suits opened and...
by ryokoryu
Fri Jul 10, 2020 4:20 pm
Forum: Rifts®
Topic: Fall of the Old Ones book and page
Replies: 18
Views: 8638

Re: Fall of the Old Ones book and page

Anyway I am looking for the book that goes into the ritual that made them all sleep, I know it goes into detail not providing stat blocks but giving lore information.
by ryokoryu
Fri Jul 10, 2020 4:05 pm
Forum: Rifts®
Topic: Fall of the Old Ones book and page
Replies: 18
Views: 8638

Re: Fall of the Old Ones book and page

I would assume they wouyld make things an MD environment being that their wakeful presence brings magic to 10 times rifts earth eleven also
by ryokoryu
Fri Jul 10, 2020 3:51 pm
Forum: Rifts®
Topic: Fall of the Old Ones book and page
Replies: 18
Views: 8638

Fall of the Old Ones book and page

I remember reading in detail details about the old ones but can't remember where it was and now have someone telling me the old ones aren't stronger than the splugorth using the fact that current PF is an SDC environment as part of their reasoning and saying the stuff I read about doesn't exist in p...
by ryokoryu
Fri Jul 10, 2020 3:45 pm
Forum: Rifts®
Topic: GB locking and unlocking
Replies: 37
Views: 13481

Re: GB locking and unlocking

then why do you have penalties to dodge for the pylons being deployed.
by ryokoryu
Mon Jul 06, 2020 3:21 pm
Forum: Rifts®
Topic: Modifying guns - What skill would I need?
Replies: 25
Views: 9481

Re: Modifying guns - What skill would I need?

First of all the round would be about 5 times the size- that's over a foot long, about on par with a tank saibot. i'm not sure why you're throwing math out to agree with me here, but it sure is fun. look at the picture linked because you seem to be missing something, the actual 50 cal round only ab...
by ryokoryu
Mon Jul 06, 2020 12:52 am
Forum: Rifts®
Topic: Modifying guns - What skill would I need?
Replies: 25
Views: 9481

Re: Modifying guns - What skill would I need?

First of all the round would be about 5 times the size m consider that this means there is exponents involved in the calculation not just adding 4 times more damage taking thee damage average of the railgun rounds per round, keep in mind I don't remember reading anywhere a cannon size for all railgu...
by ryokoryu
Sun Jul 05, 2020 6:15 pm
Forum: Rifts®
Topic: Modifying guns - What skill would I need?
Replies: 25
Views: 9481

Re: Modifying guns - What skill would I need?

For the record I am applying logical steps to this. Today's sniper technology would easily be considered MD from normal rounds. m rounds today are capable of penetrating to an engine block in a medium tank and disabling the vehicle and that is before we add fancy things like HE munitions and incend...
by ryokoryu
Sun Jul 05, 2020 5:04 pm
Forum: Rifts®
Topic: Modifying guns - What skill would I need?
Replies: 25
Views: 9481

Re: Modifying guns - What skill would I need?

my issue was I expected to need to roll adv math, mechanical engineering, weapons engineering, come up with prototypes, revise said prototypes etc over time and he just said ok you made it.
by ryokoryu
Sun Jul 05, 2020 5:02 pm
Forum: Rifts®
Topic: Modifying guns - What skill would I need?
Replies: 25
Views: 9481

Re: Modifying guns - What skill would I need?

For the record I am applying logical steps to this. Today's sniper technology would easily be considered MD from normal rounds. m rounds today are capable of penetrating to an engine block in a medium tank and disabling the vehicle and that is before we add fancy things like HE munitions and incendi...
by ryokoryu
Sun Jul 05, 2020 4:37 pm
Forum: Rifts®
Topic: Modifying guns - What skill would I need?
Replies: 25
Views: 9481

Re: Modifying guns - What skill would I need?

One of the most dissapointing things I ever did was making a better weapon. I took the concept of a railgun and bumped up the size of the slug to be hide, increased it's range to 2 miles, put a huge scope on it, and made it so that it fires 1 time a round (round not action) doing 3d6*10 to make an ...
by ryokoryu
Sun Jul 05, 2020 1:31 pm
Forum: Rifts®
Topic: Modifying guns - What skill would I need?
Replies: 25
Views: 9481

Re: Modifying guns - What skill would I need?

One of the most dissapointing things I ever did was making a better weapon. I took the concept of a railgun and bumped up the size of the slug to be hide, increased it's range to 2 miles, put a huge scope on it, and made it so that it fires 1 time a round (round not action) doing 3d6*10 to make an a...
by ryokoryu
Sun Jul 05, 2020 1:05 pm
Forum: Rifts®
Topic: Beings with both MDC/SDC
Replies: 17
Views: 5995

Re: Beings with both MDC/SDC

I looked at the texts from the both the HU 1&2 core books and the Texts of both RCB1s It is a typo. Please clarify what you are referring to as being a typo? If you mean the change of 3 per 10 (18 per hour) to 6 per 10 (36 per hour) that is clearly an intentional change, so you must mean someth...
by ryokoryu
Sun Jul 05, 2020 6:37 am
Forum: Rifts®
Topic: Beings with both MDC/SDC
Replies: 17
Views: 5995

Re: Beings with both MDC/SDC

I looked at the texts from the both the HU 1&2 core books and the Texts of both RCB1s It is a typo. Please clarify what you are referring to as being a typo? If you mean the change of 3 per 10 (18 per hour) to 6 per 10 (36 per hour) that is clearly an intentional change, so you must mean someth...
by ryokoryu
Sun Jul 05, 2020 6:26 am
Forum: Rifts®
Topic: Titan Juicer punching MDC vs crazy/hyperion power-punches
Replies: 20
Views: 7790

Re: Titan Juicer punching MDC vs crazy/hyperion power-punche

realistically it would apply to other juicers as well as crazies. The times I would not apply this is characters that are supernatural or magical in nature or characters like HU training characters. While they are SDC beings doing this their special power punches clearly state they are channeling ch...
by ryokoryu
Sun Jul 05, 2020 6:05 am
Forum: Rifts®
Topic: GB locking and unlocking
Replies: 37
Views: 13481

Re: GB locking and unlocking

I believe the writeup was that the pylons and toe claws deploy "effectively instantly" as long as you don't override the system, (or the "ground" isn't stable enough to count as solid) and then the claws and pylons retract almost instantly, when they are set to retract, so both ...
by ryokoryu
Sat Jul 04, 2020 9:56 pm
Forum: Rifts®
Topic: GB locking and unlocking
Replies: 37
Views: 13481

GB locking and unlocking

So I was talking to someone today who was saying a SAMAS moving around a GB was still at a disadvantage considering the locking down of the stabilization system and unlocking it both occurred in the same action as firing the boomgun and I am sure I read that it takes more time to deploy the pylons a...
by ryokoryu
Thu Jul 02, 2020 1:09 am
Forum: Rifts®
Topic: Centaur cyberknight adaptations
Replies: 5
Views: 2406

Re: Centaur cyberknight adaptations

I don't consider them true centaurs as they are all partial conversion Borges. I am strictly talking classic type centaurs.
by ryokoryu
Tue Jun 30, 2020 2:09 pm
Forum: Rifts®
Topic: Centaur cyberknight adaptations
Replies: 5
Views: 2406

Centaur cyberknight adaptations

Ok first this is meant to be a fun discussion so please no (you're opinion is wrong man) stuff. What adaptations to cyberknights do you make for centaurs. I give them combat moves and maneuvers that they would logically be able to do like the ability to knock several people down if they are surround...
by ryokoryu
Mon Jun 29, 2020 9:49 pm
Forum: Rifts®
Topic: Normal and cyber-docs in the CS military
Replies: 5
Views: 2379

Normal and cyber-docs in the CS military

In the CWB it breaks down roles and ranks and there are CD's and Doctors, no the combat medic MOS doesn't count. The only reason they have medical doctor was to save space explaining why they can field surgery. Thing is I can't find the military specific versions of these and was wondering if they a...
by ryokoryu
Mon Apr 20, 2020 7:11 pm
Forum: Rifts®
Topic: The Bionic super spy ideas and thoughts
Replies: 18
Views: 7718

Re: The Bionic super spy ideas and thoughts

Likewise if your masking your ISP you lose the benefits of masking your ISP. YOU LIGHT UP LIKE A BEACON actively using your psionic abilities. This is a psionic power that enables the character to completely mask all spiritual aspects of his psionic energy and powers. Even the aura is temporarily al...
by ryokoryu
Mon Apr 20, 2020 7:04 pm
Forum: Rifts®
Topic: The Bionic super spy ideas and thoughts
Replies: 18
Views: 7718

Re: The Bionic super spy ideas and thoughts

By the way mind bond tells the person you bonded with everything about YOU as well, they will know you screwed with them. Just like if you interrogate them. So whats your point? Except you can then mind-wipe them. And make it permanent. at a permanent cost to you. you fry your own brain a bit to ma...
by ryokoryu
Mon Apr 20, 2020 2:30 pm
Forum: Rifts®
Topic: The Bionic super spy ideas and thoughts
Replies: 18
Views: 7718

Re: The Bionic super spy ideas and thoughts

really, this are kind of a hard argument to deal with. one side thinks you can replace skills with powersets, so they aren't interested in the idea you should be using those skills to allow the powers to cover aspects of the spy game they couldn't otherwise get (nobody expects the mind-melter to us...
by ryokoryu
Sun Apr 19, 2020 10:06 pm
Forum: Rifts®
Topic: The Bionic super spy ideas and thoughts
Replies: 18
Views: 7718

Re: The Bionic super spy ideas and thoughts

By the way mind bond tells the person you bonded with everything about YOU as well, they will know you screwed with them.
by ryokoryu
Sun Apr 19, 2020 10:03 pm
Forum: Rifts®
Topic: The Bionic super spy ideas and thoughts
Replies: 18
Views: 7718

Re: The Bionic super spy ideas and thoughts

I want succestions to alter the class to make it perform it's intended niche the way it should and specifically that and your solution is don't do what you intend to do so yes this line of thinking you have is a fallacy. your argument of how do we change this using the MOS system found in other OCCs...
by ryokoryu
Sun Apr 19, 2020 12:37 am
Forum: Rifts®
Topic: The Bionic super spy ideas and thoughts
Replies: 18
Views: 7718

Re: The Bionic super spy ideas and thoughts

First and foremost the short term operations you describe there would make a poor spy in the long run, at best you would be looking to get in and out today and screw the consequences tomorrow. First telepathy barely gets you the surface thoughts and the individual will know you are messing with them...
by ryokoryu
Sat Apr 18, 2020 9:12 pm
Forum: Rifts®
Topic: The Bionic super spy ideas and thoughts
Replies: 18
Views: 7718

Re: The Bionic super spy ideas and thoughts

You're just dealing with the result of the narrow-minded OCC system, basically. Instead of trying to "fix" a broken class, just use the better one. Want to play a partial borg Superspy? Then roll up an espionage-centered Headhunter and play a spy. Want to be a better magical-based spy? Th...
by ryokoryu
Thu Apr 16, 2020 1:49 am
Forum: Rifts®
Topic: The Bionic super spy ideas and thoughts
Replies: 18
Views: 7718

Re: The Bionic super spy ideas and thoughts

I did up an "agent" variant of my Disposable Combat Cyborg NPC Generator (see the link below) that included skill choices, upgrades, disguises, and weapons all meant to create this very type of character. That's based on the RUE Combat Cyborg O.C.C., but it seems to fit the bill pretty we...
by ryokoryu
Wed Apr 15, 2020 2:40 pm
Forum: Rifts®
Topic: The Bionic super spy ideas and thoughts
Replies: 18
Views: 7718

The Bionic super spy ideas and thoughts

The super spy OCC comes just a bit short on the spy part of the superspy side of things but the old way of selecting secondary skills mostly made up for it, however for the most part psionics and magic did make them about as functional as they should be but the partial conversion borg part aside fro...
by ryokoryu
Wed Apr 15, 2020 12:48 am
Forum: Rifts®
Topic: Additional Rifts: Ultimate Edition Errata
Replies: 112
Views: 288684

Re: Additional Rifts: Ultimate Edition Errata

I don't think HTH:Assassin is supposed to give bonuses to strike with guns. Why not, JFK wasn't assassinated with a knife, sword, club, hammer, or any other sort of hand held hand to hand weapon, he was ASSASSINATED by a GUN. the physical damage boost and the accuracy should def be applicable to ra...
by ryokoryu
Fri Apr 03, 2020 10:02 am
Forum: Rifts®
Topic: find a wife for Joseph Prosek II
Replies: 97
Views: 53218

Re: find a wife for Joseph Prosek II

slade the sniper wrote:As for getting his heart ripped out by a changeling...um, don't the CS have scanners to detect that sort of stuff?

-STS

This is why we can't have nice things. My comment was an obvious joke and you went waaaaaay off the serious end with it.
by ryokoryu
Fri Apr 03, 2020 1:28 am
Forum: Rifts®
Topic: The coalition as a military is a sad joke. Why?
Replies: 68
Views: 28490

Re: The coalition as a military is a sad joke. Why?

for the same reason Tolkien or the FoM don't just teleport a nuke into the throne room of the emperor. You seriously underestimate psychics here for starters. The coalition relies much more heavily on psychics than you would first believe by their propaganda and the main book. This is in addition to...
by ryokoryu
Tue Mar 31, 2020 10:42 am
Forum: Rifts®
Topic: find a wife for Joseph Prosek II
Replies: 97
Views: 53218

Re: find a wife for Joseph Prosek II

You're all missing the best part. On their wedding night she reveals that she is a changeling by tearing out his heart. her final words to him "It's a lovely gift but I think it's broken"

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