Search found 79 matches

by Dinne
Wed Jul 19, 2017 12:25 pm
Forum: Palladium Books® Games Q. & A.
Topic: Ruling on one handed shooting
Replies: 4
Views: 7044

Re: Ruling on one handed shooting

Well, crap... I don't have any of the Heroes Unlimited books. lol

I'm just going to assume it's a not that they can't do it w/o the skill or a description in the gun saying they can.
by Dinne
Tue Jul 11, 2017 3:42 pm
Forum: Palladium Books® Games Q. & A.
Topic: Ruling on one handed shooting
Replies: 4
Views: 7044

Ruling on one handed shooting

I know that gunslingers have an ability that lets them shoot rifles with one hand. I seem to remember a ruling that over a certain strength, in robotic or supernatural, that allows characters to effectively hold rifles and large weapons in one hand (w/ no penalties). So you would have, for example, ...
by Dinne
Tue May 23, 2017 7:32 pm
Forum: Palladium Books® Games Q. & A.
Topic: Demon loot tables
Replies: 1
Views: 4762

Re: Demon loot tables

I found it! Dyval book. Dimension book 11, Page 16-17.
by Dinne
Tue May 23, 2017 5:35 pm
Forum: Palladium Books® Games Q. & A.
Topic: Demon loot tables
Replies: 1
Views: 4762

Demon loot tables

What book/PG are these tables. I know there there is a dice roll somewhere, but I cannot find it for the life of me. It was like % for demon bones, and % for this, etc. Any help finding this info would be helpful. I have hungry loot mongrels awaiting patiently. ;)
by Dinne
Sun Feb 19, 2017 10:19 pm
Forum: G.M.s Forum
Topic: Modifying hovercycles and recommendations!
Replies: 4
Views: 4250

Re: Modifying hovercycles and recommendations!

Hey there! Ho There! Firstly, as a conversation starter, what do you guys/gals think a good hovercycle recommendation might be for a full conversation cyborg? Any of the NG "Turbo" hovercycles are stated to be good for borgs: the NG-480 Turbo, the NG-357 Magnum Turbo or the NG-488 Cobra T...
by Dinne
Tue Feb 14, 2017 9:10 pm
Forum: G.M.s Forum
Topic: Modifying hovercycles and recommendations!
Replies: 4
Views: 4250

Modifying hovercycles and recommendations!

Hey there! Ho There! Firstly, as a conversation starter, what do you guys/gals think a good hovercycle recommendation might be for a full conversation cyborg? 2ndly, I'm wondering about mods for a hovercycle. I have an engineer running in this campaign and they are starting to hit a point of unbalan...
by Dinne
Sat Feb 04, 2017 2:22 pm
Forum: Palladium Books® Games Q. & A.
Topic: Multiple Image Spell save
Replies: 43
Views: 43342

Re: Multiple Image Spell save

I think I'm just going to do the 3 sided dice thing if something fails against it. Seems like the most sane way to deal with it. I'd still like some thoughts on it! I always appreciate the help provided! :)
by Dinne
Fri Feb 03, 2017 4:19 am
Forum: Palladium Books® Games Q. & A.
Topic: Multiple Image Spell save
Replies: 43
Views: 43342

Multiple Image Spell save

There is someone who has multiple image in their signature and they have like 8000+ posts... It was literally impossible to look anything up on this spell. I apologize for my failure. The multiple image spell has a save to see through the images and the wizard gets bonuses. What confuses me is what ...
by Dinne
Wed Nov 16, 2016 3:19 pm
Forum: Palladium Books® Games Q. & A.
Topic: Hidden Spell Cast
Replies: 11
Views: 9455

Re: Hidden Spell Cast

Answer Accepted.

This thread was very helpful.
by Dinne
Wed Nov 16, 2016 3:18 pm
Forum: Palladium Books® Games Q. & A.
Topic: Flying and moving while casting question
Replies: 9
Views: 9836

Re: Flying and moving while casting question

Answer accepted. Thank you. :)
by Dinne
Wed Nov 16, 2016 3:16 pm
Forum: Palladium Books® Games Q. & A.
Topic: Blind Warrior Women & Auto-G
Replies: 8
Views: 7188

Re: Blind Warrior Women & Auto-G

The Radar sense is part of their natural abilities, so an auto G would replicate the Radar Sense and all those bonuses. I am not sure what the problem is here. The text says "Already factored" and in another book "already applied." This seems like it's implying that that they ha...
by Dinne
Sat Nov 12, 2016 2:43 pm
Forum: Palladium Books® Games Q. & A.
Topic: Flying and moving while casting question
Replies: 9
Views: 9836

Re: Flying and moving while casting question

Most spells can be only be interrupted if they take more than one action to cast anyway (or they planned to cast even single action spell, but decided an incoming attack was too dangerous and spent the action dodging instead). So unless it's a lvl 5+ spell, it doesn't seem like you can really be in...
by Dinne
Sun Nov 06, 2016 5:26 pm
Forum: Palladium Books® Games Q. & A.
Topic: Flying and moving while casting question
Replies: 9
Views: 9836

Flying and moving while casting question

In the combat questions on the palladium site it mentions directly that parry(if not a hand movement spell), hide, move w/o running can all be done while casting a spell. This is in respect to not spending an action, defensively, while casting. My question is related to non-defensive actions. Likely...
by Dinne
Fri Nov 04, 2016 4:41 pm
Forum: Palladium Books® Games Q. & A.
Topic: Hidden Spell Cast
Replies: 11
Views: 9455

Hidden Spell Cast

I'm curious of the official stance on hiding what spell you cast. The question is, if a player wishes to hide what they are casting, can they hide which spell or do they have to announce it? As far as the casting, the somatic components have to be spoken clearly and confidently, and does this mean t...
by Dinne
Wed Nov 02, 2016 3:59 pm
Forum: G.M.s Forum
Topic: Deciding which skills in creation
Replies: 7
Views: 5651

Re: Deciding which skills in creation

Yeah, like clearing a jam, loading a rail gun or missile system, putting on a new stock or scope, changing a firing pin, replacing eclip contacts. Making a 180 degree computer controled gimble that tracks two rifles at once, on a machine that has a nuclear engine and flys.....thats weapons engineer...
by Dinne
Wed Nov 02, 2016 2:50 pm
Forum: G.M.s Forum
Topic: Deciding which skills in creation
Replies: 7
Views: 5651

Re: Deciding which skills in creation

Also field armorer should probably not work for synching up 2 or 4 rifles without negatives again thats weapons engineering I thought field armorer is basically weapons engineer for small arms like pisols, rifles and conventional weapons. In the ultimate guide it says that field armorers can 'mount...
by Dinne
Wed Nov 02, 2016 1:45 pm
Forum: G.M.s Forum
Topic: Deciding which skills in creation
Replies: 7
Views: 5651

Deciding which skills in creation

Thank you for the discussion ahead of time. Everyone has always been great on these forums. I've been musing over how I have my players do their creation of stuff. I always do the 3 roll system. Design/Success/Quality. I give them two tries before they need a new plateau to roll again. I feel like i...
by Dinne
Tue Oct 11, 2016 9:31 pm
Forum: Palladium Books® Games Q. & A.
Topic: Short Duration spells
Replies: 2
Views: 4404

Short Duration spells

Is there an official stance on the duration of spells that are short? (like 15 sec) I ask because if someone casts a spell or powers a tw item 4 actions into a melee round, would that effect last until 4 actions into the next round if it was a 15 sec effect? I feel silly, because it's never come up ...
by Dinne
Wed Sep 28, 2016 12:49 pm
Forum: Palladium Books® Games Q. & A.
Topic: Illusion effects/affects
Replies: 6
Views: 6093

Re: Illusion effects/affects

:D Thank. Very much appreciated.

Should I apply those rules to other spells like stench of hades, blinding flash, cloud of smoke, etc. The ones that conjure/summon up actual substance or effect. Should these not affect the caster, as well?
by Dinne
Sun Sep 25, 2016 6:37 pm
Forum: Palladium Books® Games Q. & A.
Topic: Illusion effects/affects
Replies: 6
Views: 6093

Illusion effects/affects

Are mages affected by their own illusions? I'm speaking to things like world bizarre. I consider a spell that doesn't have a spell target to require everyone to save. Like cloud of smoke or something it affects everyone. I'd like to get an 2nd head on it. Thank you. :)
by Dinne
Wed Aug 17, 2016 1:30 pm
Forum: Palladium Books® Games Q. & A.
Topic: Dragon ISP/PPE regen
Replies: 2
Views: 4275

Dragon ISP/PPE regen

What is the regeneration for ISP and PPE on a Dragon Hatchling for meditation and rest, respectively.
by Dinne
Wed Jul 06, 2016 10:43 am
Forum: G.M.s Forum
Topic: When writing campaigns, what do you use?
Replies: 22
Views: 14249

Re: When writing campaigns, what do you use?

I usually just draw pics and use roll20.net to map out stuff. I agree w/ the derailment comment. I just try to have the inspirational skeletons available to me so I pull stuff out of my arse. ;)

What exactly are you guys writing out?
by Dinne
Sat Aug 01, 2015 6:38 pm
Forum: G.M.s Forum
Topic: Which spells are creation spells? Conjurer
Replies: 16
Views: 10549

Re: Which spells are creation spells? Conjurer

Yeah, Mount Nimro, as Prysus says. What does BOM and FOM stand for? Greetings and Salutations. Book of Magic and Federation of Magic, both Rifts books. Farewell and safe journeys. Oh, okay, sorry, - I didn't realise that the conjurer was also available in the Rifts setting. The original post didn't...
by Dinne
Sat Aug 01, 2015 3:40 pm
Forum: G.M.s Forum
Topic: Best VTT for Rifts
Replies: 5
Views: 5436

Re: Best VTT for Rifts

FluidicAztec wrote:I just asked to join two groups...the only two Palladium groups on Roll20. I'm sure both of you are in the Phoenix campaign. Let me know how it goes in case I'm not accepted.


I have my own campaign where I'm making the maps and everything. Mine is not on there as public. lol
by Dinne
Sun Jul 19, 2015 1:53 am
Forum: G.M.s Forum
Topic: Which spells are creation spells? Conjurer
Replies: 16
Views: 10549

Re: Which spells are creation spells? Conjurer

Ok.. I suck. I'll just make a new list that is seemly conjuration or creation... I hate my life. I feel like I should just omit this class, at this point.

Edit: Should creating energy be conjuration? Like Energy bolt or Fire blast? You are quite literally creating something out of nothing.
by Dinne
Sat Jul 18, 2015 5:04 pm
Forum: G.M.s Forum
Topic: Which spells are creation spells? Conjurer
Replies: 16
Views: 10549

Re: Which spells are creation spells? Conjurer

Soldier of Od wrote:Ummm... the conjurer O.C.C. already lists the spells considered 'creation' spells to choose from. Page 33, right under '2. Limited spell knowledge'.


Which book are you referring to? I checked BOM and FOM. Could you list them for me? o0
by Dinne
Fri Jul 17, 2015 7:33 pm
Forum: G.M.s Forum
Topic: Which spells are creation spells? Conjurer
Replies: 16
Views: 10549

Re: Which spells are creation spells? Conjurer

I thought about all of that, but there is obviously some balance smoothing that is needed or they did when they wrote it. Create in the title seems to be almost ALL ritual spells, for the most part. I've actually left out a few spells that still have the word create in them (that i meant to have in)...
by Dinne
Thu Jul 16, 2015 10:53 pm
Forum: G.M.s Forum
Topic: Which spells are creation spells? Conjurer
Replies: 16
Views: 10549

Re: Which spells are creation spells? Conjurer

Mechghost wrote:Maybe add Globe of Daylight to the list? It is creating something.


Oh ya, I didn't add it because the conjurer already gets it. What do you think about whether it gives the class the balance? I feel like it basically 'follows the rules'.
by Dinne
Thu Jul 16, 2015 10:05 pm
Forum: G.M.s Forum
Topic: Best VTT for Rifts
Replies: 5
Views: 5436

Re: Best VTT for Rifts

Mechghost wrote:Just starting a Rifts game on Roll20 but haven't played enough to say how well it works. If you don't get answers from other people, I'll let you know how it goes


I do. I like it so far. I haven't been able to get a good play test, though.
by Dinne
Thu Jul 16, 2015 8:46 pm
Forum: G.M.s Forum
Topic: Which spells are creation spells? Conjurer
Replies: 16
Views: 10549

Which spells are creation spells? Conjurer

Heey guuys! Soo, I noticed that no one compiled a list of what they consider to be creation spells. I made a list of every spell that says that it 'creates' something and/or has create in the name. After viewing this list I feel like it balances the class because of PPE limits OCC and the access to ...
by Dinne
Tue Jun 30, 2015 4:35 pm
Forum: G.M.s Forum
Topic: Streaming a Rift Campaign with Roll20
Replies: 1
Views: 2755

Streaming a Rift Campaign with Roll20

Herro good sirs and madams! I was curious and wanted some good input (always plentiful here). I also wanted to stir some good conversation about Roll20.net and maybe get some info about use of artwork and such. I'm going to be starting up a brand spanking new campaign called "No Man's Land"...
by Dinne
Wed Nov 19, 2014 7:56 pm
Forum: G.M.s Forum
Topic: Robot RCC
Replies: 2
Views: 2860

Robot RCC

Hello fellow travelers! I did some searches and came up with nada for discussion on the Robot RCC discribed in sourcebook 1. I hoped my subject title would help to have something available to the next traveler. The first thing for conjecture is that the ME, MA, and PE stats are not available for rob...
by Dinne
Wed Jul 30, 2014 11:51 am
Forum: G.M.s Forum
Topic: Some issues that popped up at a session
Replies: 9
Views: 6477

Re: Some issues that popped up at a session

Cyborg you are awesome, man. (..or woman) lol you are almost too familiar with these rules! Thanks everyone so far for the insight. Sometimes it is hard to know if you are being unfair. I know sometimes I over look things. I really want to make sure I'm not being unfair about the whole fine for knoc...
by Dinne
Tue Jul 29, 2014 5:24 pm
Forum: G.M.s Forum
Topic: Some issues that popped up at a session
Replies: 9
Views: 6477

Some issues that popped up at a session

In order to save time during game play we have delegated conjecture for between time of game sessions. I love you guys and you are always a great help with dealing with any issue I've ever had!! I'm thinking that I may just keep bumping this thread so that I don't have a weekly topic from myself pop...
by Dinne
Tue May 13, 2014 2:13 pm
Forum: G.M.s Forum
Topic: Ley lines a right, or a privilege?
Replies: 27
Views: 12275

Re: Ley lines a right, or a privilege?

Doesn't it specify in the LLW class that they can detect 'undetectable ley lines?' Essentially, that opens the door for the GM to give them a ley line in the campaign that doesn't change or impact the story. It just gives them a non-bonus ley line so they can go meditate and get their spells. Otherw...
by Dinne
Sat May 10, 2014 5:56 pm
Forum: G.M.s Forum
Topic: Mystic OCC Abilities and Sense Evil
Replies: 7
Views: 4036

Re: Mystic OCC Abilities and Sense Evil

Cool, cool. I think this is bring a well rounded picture of what to expect. So what about the 'fluxes of energy?' You think just Magic and Psionic energy, or maybe just any release of energy? I think I'm going to just make it to where if they want to detect evil intentions on human/DBees or psychoti...
by Dinne
Sat May 10, 2014 9:19 am
Forum: G.M.s Forum
Topic: Mystic OCC Abilities and Sense Evil
Replies: 7
Views: 4036

Re: Mystic OCC Abilities and Sense Evil

1. Which setting is the mystic class you are talking about from. There are three settings with a Mystic class in it. 2. The Psi powers Sense Evil * Sense Good in rifts are misnamed...it should be Sense SN Evil and Sense SN Good. 3. Unless you are asking about PFRPG 1st ed a non-SN being's aura does...
by Dinne
Fri May 09, 2014 8:48 pm
Forum: G.M.s Forum
Topic: Ley lines a right, or a privilege?
Replies: 27
Views: 12275

Re: Ley lines a right, or a privilege?

I always first decide if the campaign is in a heavy ley line setting or non-existent. If it's heavy, then there are going to monsters all over the damn place, strange phenomenon, and possibly battles to be stumbled upon. Of course there is no issue finding a ley line or feeling one in the distance. ...
by Dinne
Fri May 09, 2014 8:29 pm
Forum: G.M.s Forum
Topic: Mystic OCC Abilities and Sense Evil
Replies: 7
Views: 4036

Mystic OCC Abilities and Sense Evil

I normally post my questions here because they always related to deciphering and disseminating text to better understand from a balancing and, also, a GM perspective. I hope that it doesn't annoy anyone that I always end up posting here, because it seems to fit here. Thanks for all the help I always...
by Dinne
Tue May 06, 2014 11:07 pm
Forum: G.M.s Forum
Topic: Malvoren Character Creation
Replies: 10
Views: 8379

Re: Malvoren Character Creation

Thank you for the response! Don't take my questions as not being ever thankful. ^.^ Language: Native Tongue (Trade Four and Techno-Can at +30%) Literacy: Native Tongue (Trade Four and Techno-Can at +20%) If it was just as simple as just give them a native language it would have just said so, right? ...
by Dinne
Tue May 06, 2014 9:12 pm
Forum: G.M.s Forum
Topic: Heavy MD Weapons Vs Heavy Energy Weapons
Replies: 11
Views: 5482

Re: Heavy MD Weapons Vs Heavy Energy Weapons

Thank you for this clarification. I feel like I should have known this! >< :)
by Dinne
Tue May 06, 2014 6:48 pm
Forum: G.M.s Forum
Topic: Malvoren Character Creation
Replies: 10
Views: 8379

Malvoren Character Creation

First time helping one of my players make one of these little critters. Looks interesting and plenty of ability to add in neat little snags in the story for them to fix. The first problem we came across is their latent psychic abilities. It says that they pick 3 from sensitive or physical, with a bo...
by Dinne
Thu May 01, 2014 8:14 pm
Forum: G.M.s Forum
Topic: Heavy MD Weapons Vs Heavy Energy Weapons
Replies: 11
Views: 5482

Re: Heavy MD Weapons Vs Heavy Energy Weapons

What do you feel about the WP skills I mentioned from GM Guide? Should I exclude those and just use the Rifts Ultimate ones you explained?
by Dinne
Thu May 01, 2014 7:50 pm
Forum: G.M.s Forum
Topic: Heavy MD Weapons Vs Heavy Energy Weapons
Replies: 11
Views: 5482

Heavy MD Weapons Vs Heavy Energy Weapons

I have quite the little problem with my player's heavy weapon skills. I'm sure this has been covered, but I failed to find anything on it. The Words are way to common. haha The issue is that Rifts Ultimate has the skills WP Heavy Mega Damage Weapons and WP Heavy Military Weapons. The GM Guide has WP...
by Dinne
Wed Nov 20, 2013 5:00 pm
Forum: G.M.s Forum
Topic: Zombies in BoM vs Dark Conversion
Replies: 8
Views: 4089

Re: Zombies in BoM vs Dark Conversion

I am going to be building a landscape of undead. All kinds of ghoulish and nasty things roaming about. There will definitely be some zombies and animated dead accompanying the Necromancers. My issue comes about as the Dark Conversions book mentions that Zombies (created by spell) have nightvision 3...
by Dinne
Tue Nov 19, 2013 6:12 pm
Forum: G.M.s Forum
Topic: Zombies in BoM vs Dark Conversion
Replies: 8
Views: 4089

Zombies in BoM vs Dark Conversion

I am going to be building a landscape of undead. All kinds of ghoulish and nasty things roaming about. There will definitely be some zombies and animated dead accompanying the Necromancers. My issue comes about as the Dark Conversions book mentions that Zombies (created by spell) have nightvision 30...
by Dinne
Sat Aug 31, 2013 3:28 pm
Forum: G.M.s Forum
Topic: Making wooden stakes for vampires
Replies: 44
Views: 22340

Re: Making wooden stakes for vampires

Thank you for your response. It was helpful. You are always very knowledgeable Kitty.
by Dinne
Sat Aug 31, 2013 12:46 am
Forum: Palladium Books® Games Q. & A.
Topic: TW Conduit Sword
Replies: 2
Views: 2430

Re: TW Conduit Sword

Was this a bad question?
by Dinne
Sat Aug 31, 2013 12:45 am
Forum: G.M.s Forum
Topic: Making wooden stakes for vampires
Replies: 44
Views: 22340

Re: Making wooden stakes for vampires

I was wondering how everyone else works this out? I personally was thinking that you needed a relative skill, like whittling, trap making, or something that gives the proper skill. I want the characters to have a skill that can sharpen a piece of wood enough to actually stab someone and it be able ...
by Dinne
Tue Aug 27, 2013 6:35 pm
Forum: Palladium Books® Games Q. & A.
Topic: TW Conduit Sword
Replies: 2
Views: 2430

TW Conduit Sword

I have a White Knight in my campaign and he has a TW Conduit Sword. The one that is powered by the energy bolts, the ones that can be fired by the Mystic/White Knights. I am confused about the meaning behind the wording. "4 times the amount needed to expel an energy bolt is needed to form a lon...

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