Search found 1570 matches
- Sat Aug 20, 2016 8:55 pm
- Forum: Dead Reign™
- Topic: Zoombies
- Replies: 3
- Views: 4024
Re: Zoombies
Like someone once said, once the zombie virus(?) makes the jump to animals, Humanity is doomed.
- Sat Aug 20, 2016 8:54 pm
- Forum: Dead Reign™
- Topic: Horse clans
- Replies: 5
- Views: 5656
Re: Horse clans
Horses would probably sense zombies also. I know elephants, per Palladium printing, are extremely sensitive to magic energy and the supernatural. A horse would have to be well trained though, like a war horse, to be ridden into combat against a zombie. Horses would have more PPE, on average, than an...
- Sat Aug 20, 2016 8:38 pm
- Forum: Dead Reign™
- Topic: Zombies need a PE or otherwise HP boost
- Replies: 18
- Views: 15046
Re: Zombies need a PE or otherwise HP boost
If you are talking about canon zombies, they are already hard enough to kill, unless you have LOTS of ammo to burn through.
- Sat Aug 20, 2016 8:37 pm
- Forum: Heroes Unlimited™
- Topic: Powers list
- Replies: 3
- Views: 3499
Re: Powers list
There are 2 or 3 powers, listed in those charts of PU3, that have slightly different names than the powers. I think one of them, if my memory serves me correctly, is Livewire when it means Line Transit.
- Sat Aug 20, 2016 8:35 pm
- Forum: Heroes Unlimited™
- Topic: Gateways power
- Replies: 6
- Views: 4425
Re: Gateways power
For a Gateway that tries to form where a solid object is occupying the same space, either the Gateway wouldn't work (less likely in my GM book) or it would shift enough to allow the Gateway to open and the hero and others to use the Gateway to its full potential.
- Wed Jun 29, 2016 11:20 pm
- Forum: Heroes Unlimited™
- Topic: Powers and power stunts
- Replies: 2
- Views: 3086
Re: Powers and power stunts
I allow flexibility in powers and as heroes level up either can develop new power or alter one they have.
- Sat Jun 25, 2016 1:39 am
- Forum: Dead Reign™
- Topic: Called Shots
- Replies: 8
- Views: 6599
Re: Called Shots
I ignore those 'extremely' restrictive combat penalties against zombies, especially since the game isn't about fighting zombies (for me at least). So when you do have to put one down, lets not make it take 5 people to take down 1 zombie.
- Sat Jun 11, 2016 8:02 pm
- Forum: Heroes Unlimited™
- Topic: Demon Fists or Energy Fists as swords
- Replies: 6
- Views: 5183
Re: Demon Fists or Energy Fists as swords
You can double attack fine but, when you do (as I read it), until your next action comes up; if you have to make any parries, those parries will cost you actions.
- Mon Jun 06, 2016 1:41 am
- Forum: Heroes Unlimited™
- Topic: Rifts Spirit West Plant Shaman in HU
- Replies: 13
- Views: 8834
Re: Rifts Spirit West Plant Shaman in HU
So what are you doing if the d&d game stopped too?
- Sat Jun 04, 2016 8:04 pm
- Forum: Heroes Unlimited™
- Topic: Rifts Spirit West Plant Shaman in HU
- Replies: 13
- Views: 8834
Re: Rifts Spirit West Plant Shaman in HU
Oh ok, still working on it though, cool.
- Sat Jun 04, 2016 8:03 pm
- Forum: Heroes Unlimited™
- Topic: Demon Fists or Energy Fists as swords
- Replies: 6
- Views: 5183
Re: Demon Fists or Energy Fists as swords
ShadowLogan wrote:Yes I would allow it, but remember that when they double the attack they remove their ability to defend, which can be exploited.
Some GMs allow characters who double attack, if they have auto-dodge, to still auto-dodge.
- Sat Jun 04, 2016 3:19 am
- Forum: Heroes Unlimited™
- Topic: Max Number of Mega-Powers
- Replies: 40
- Views: 24566
Re: Max Number of Mega-Powers
I never saw the fun in making, let alone playing, a mega-hero.
- Sat Jun 04, 2016 3:16 am
- Forum: Heroes Unlimited™
- Topic: Demon Fists or Energy Fists as swords
- Replies: 6
- Views: 5183
Re: Demon Fists or Energy Fists as swords
The wp paired weapons, can't really not allow that unless you ban the skill. I would have not allowed the MEGA part of the character but thats me.
- Sat Jun 04, 2016 3:14 am
- Forum: Heroes Unlimited™
- Topic: Rifts Spirit West Plant Shaman in HU
- Replies: 13
- Views: 8834
Re: Rifts Spirit West Plant Shaman in HU
Did you end that game Barna?
- Sat Jun 04, 2016 2:58 am
- Forum: Dead Reign™
- Topic: New Dead Reign DM. Could use some guidance.
- Replies: 11
- Views: 8525
Re: New Dead Reign DM. Could use some guidance.
I did quick roll stats and only survivor stats (random) for all the players. I just handed them a character. Funny thing is they all like their characters. For combat, just ignore all the zombie specific restrictions. If you also ignore their life sight then you have a very walking dead type flow of...
- Sat Jun 04, 2016 2:53 am
- Forum: Dead Reign™
- Topic: River Islands
- Replies: 121
- Views: 76808
Re: River Islands
How about an empty cruise ship? Sorry to get off-topic, but I have not been able to get this idea out of my head since it was posted, almost two weeks ago. So, this Friday I am treating my gaming group to: Dead in the Water - Zombies on a Cruise Ship. "On her maiden voyage, MS Harmony of the S...
- Sat May 21, 2016 7:34 pm
- Forum: Dead Reign™
- Topic: River Islands
- Replies: 121
- Views: 76808
Re: River Islands
Wouldnt be a cruise ship but they could easily find a yacht. Easier to secure. Less people to man. Not as hard to run. Sounds like a good idea.
- Sat May 21, 2016 3:05 am
- Forum: Dead Reign™
- Topic: Solo Suitability
- Replies: 2
- Views: 3419
Re: Solo Suitability
Long as the player isn't clueless, when they sleep, or the GM cuts them a little slack, it would be fine.
- Sat May 21, 2016 2:31 am
- Forum: Dead Reign™
- Topic: River Islands
- Replies: 121
- Views: 76808
Re: River Islands
Mostly, yes. That would be a campaign to just clear. A worthy campaign but talk about needing enough people to to crew it, IF you have the skills covered.
- Sat May 07, 2016 2:03 am
- Forum: Heroes Unlimited™
- Topic: Ancient Master Expanded Powers List
- Replies: 28
- Views: 17269
Re: Ancient Master Expanded Powers List
Stacked? Giving an ancient master a crit rate of 17-20 and all his melee attacks an additional 1d6+4 damage is just evil.
- Mon May 02, 2016 7:22 pm
- Forum: Heroes Unlimited™
- Topic: Ancient Master Expanded Powers List
- Replies: 28
- Views: 17269
Re: Ancient Master Expanded Powers List
Living Anatomy on an Ancient Master, although it would fit, would be broken.
- Mon May 02, 2016 7:21 pm
- Forum: Heroes Unlimited™
- Topic: Need help with Simultaneous Attacks, please!
- Replies: 7
- Views: 5284
Re: Need help with Simultaneous Attacks, please!
In some books, the description of auto-dodge (where it's not a conscious effort), would allow auto-dodge to be used even with simo-strike or dual-strike.
- Mon May 02, 2016 7:10 pm
- Forum: Dead Reign™
- Topic: River Islands
- Replies: 121
- Views: 76808
Re: River Islands
If it's too hard, fast, and focuses, nothing will be walking, they will be swept away.
- Mon Apr 25, 2016 11:39 pm
- Forum: Heroes Unlimited™
- Topic: Ever have a GM disallow a power, you wanted, because...
- Replies: 40
- Views: 23521
Re: Ever have a GM disallow a power, you wanted, because...
Was just a character centering around electrical powers.
- Mon Apr 25, 2016 9:15 pm
- Forum: Heroes Unlimited™
- Topic: Ever have a GM disallow a power, you wanted, because...
- Replies: 40
- Views: 23521
Re: Ever have a GM disallow a power, you wanted, because...
I guess the power is deemed to weak to be a major power.
- Mon Apr 25, 2016 8:34 pm
- Forum: Heroes Unlimited™
- Topic: Ever have a GM disallow a power, you wanted, because...
- Replies: 40
- Views: 23521
Re: Ever have a GM disallow a power, you wanted, because...
Control static electricity.
- Mon Apr 25, 2016 6:55 pm
- Forum: Heroes Unlimited™
- Topic: Ever have a GM disallow a power, you wanted, because...
- Replies: 40
- Views: 23521
Re: Ever have a GM disallow a power, you wanted, because...
This was a power from the main HU book.
- Mon Apr 25, 2016 5:20 pm
- Forum: Heroes Unlimited™
- Topic: Ever have a GM disallow a power, you wanted, because...
- Replies: 40
- Views: 23521
Ever have a GM disallow a power, you wanted, because...
it was too weak to take?
- Thu Apr 14, 2016 11:54 pm
- Forum: Heroes Unlimited™
- Topic: In a minor hero campaign...
- Replies: 87
- Views: 49810
Re: In a minor hero campaign...
It's not a matter what's better. It's about what major powers really come into their own by themselves.
- Thu Apr 14, 2016 1:33 am
- Forum: Heroes Unlimited™
- Topic: In a minor hero campaign...
- Replies: 87
- Views: 49810
Re: In a minor hero campaign...
Rifter #1
- Wed Apr 13, 2016 5:21 pm
- Forum: Heroes Unlimited™
- Topic: In a minor hero campaign...
- Replies: 87
- Views: 49810
Re: In a minor hero campaign...
Anyway.
How about Animated Drawings from the Rifter, as your only power?
How about Animated Drawings from the Rifter, as your only power?
- Wed Apr 13, 2016 1:58 am
- Forum: Heroes Unlimited™
- Topic: Psi-Slinger Conversion
- Replies: 20
- Views: 13086
Re: Psi-Slinger Conversion
Interesting idea, eli, on #2.
- Wed Apr 13, 2016 12:45 am
- Forum: Heroes Unlimited™
- Topic: Psi-Slinger Conversion
- Replies: 20
- Views: 13086
Re: Psi-Slinger Conversion
Well, I did forget to mention this character has been affected by outside powers, as a reward. Anyway. Moving on.
- Wed Apr 13, 2016 12:43 am
- Forum: Heroes Unlimited™
- Topic: In a minor hero campaign...
- Replies: 87
- Views: 49810
Re: In a minor hero campaign...
You said "just how much money is that?", which to me implies you want the money. Should, overnite, all the money accessible by the internet disappeared, the world economy would collapse. If that is not what you meant then I take it back.
- Tue Apr 12, 2016 9:46 pm
- Forum: Heroes Unlimited™
- Topic: In a minor hero campaign...
- Replies: 87
- Views: 49810
Re: In a minor hero campaign...
You would be hunted down for crashing the world economy. How would they know? Because you would be the only person spending money like Trump. So just spend less than he does. After all, ain't nobody hunting down Trump for "crashing the world economy", right? So just keep a fairly low prof...
- Tue Apr 12, 2016 8:01 pm
- Forum: Heroes Unlimited™
- Topic: Psi-Slinger Conversion
- Replies: 20
- Views: 13086
Re: Psi-Slinger Conversion
I would be careful about letting anyone harm invulnerable characters... part of the reason these powers are... powerful... is because they are very difficult to harm. Besides that, while such characters are vulnerable to magic and psionics that affect the MIND ... magic and psionics that create phy...
- Tue Apr 12, 2016 7:57 pm
- Forum: Heroes Unlimited™
- Topic: In a minor hero campaign...
- Replies: 87
- Views: 49810
Re: In a minor hero campaign...
You know, there's a power that grants a small bonus with firearms -- but I don't know that you'd want to rely on that. And it likewise grants a bonus at piloting stuff or playing mechanic or whatever -- which, I dunno, could be something? Or maybe not. Meh. But let's say you never even bother with ...
- Mon Apr 11, 2016 11:56 pm
- Forum: Heroes Unlimited™
- Topic: Animal Stats?
- Replies: 8
- Views: 7246
Re: Animal Stats?
It's very LOW damage. For land based animals, a rhino's trample attack at 5d6+10 is about the best.
- Mon Apr 11, 2016 11:53 pm
- Forum: Heroes Unlimited™
- Topic: Psi-Slinger Conversion
- Replies: 20
- Views: 13086
Re: Psi-Slinger Conversion
That's about what I did for my player except I increased the amount of ammunition reloaded per ISP spent (since the psi-slinger concept was revolvers and when one comes modern day, the automatics always come out to play).
- Mon Apr 11, 2016 11:49 pm
- Forum: Heroes Unlimited™
- Topic: Animal Stats?
- Replies: 8
- Views: 7246
Re: Animal Stats?
Most animals, in Palladium, don't get stats, as in attributes. Now if you just mean what they can do. Palladium fantasy monsters and animals has all your normals animals EXCEPT gorillas (seems those don't exist to Palladium).
- Sat Apr 09, 2016 1:28 am
- Forum: Heroes Unlimited™
- Topic: Some thoughts on Armageddon Unlimited
- Replies: 45
- Views: 27810
Re: Some thoughts on Armageddon Unlimited
OK, just getting around to reading some of this, and here are my comments (sry, Carl) Complete Possession: How is this any better then Transferral / Possession? In fact it seems much worse. Almost so bad I'd make it a minor power. It does have a lot of limitations, but it does have one thing up on ...
- Fri Apr 08, 2016 12:16 am
- Forum: Heroes Unlimited™
- Topic: Enchanted Weapon question: PPE?
- Replies: 44
- Views: 25121
Re: Enchanted Weapon question: PPE?
There goes my attempts at niceties here.
- Thu Apr 07, 2016 11:34 pm
- Forum: Heroes Unlimited™
- Topic: Enchanted Weapon question: PPE?
- Replies: 44
- Views: 25121
Re: Enchanted Weapon question: PPE?
Axel, many of this people have talked to the people who have written the rules or talked to these game people. These same people are also sticklers for knowing what they talk about. Yes, if you don't like it you can change it for your games, but the way you intend to have it work was not the way the...
- Thu Apr 07, 2016 7:00 pm
- Forum: Heroes Unlimited™
- Topic: In a minor hero campaign...
- Replies: 87
- Views: 49810
Re: In a minor hero campaign...
True, true.
- Thu Apr 07, 2016 3:44 pm
- Forum: Heroes Unlimited™
- Topic: In a minor hero campaign...
- Replies: 87
- Views: 49810
Re: In a minor hero campaign...
Or in a body of water for producing a lot of water, like to put out a fire or flood an area maybe.
- Tue Apr 05, 2016 5:57 pm
- Forum: Heroes Unlimited™
- Topic: Multiples lives and Negate Super Powers.
- Replies: 38
- Views: 19961
Re: Multiples lives and Negate Super Powers.
There are several Flesh Sculptor spells that require the permanent sacrifice of P.P.E. by the caster (...not in my games...): Replace Limb, Meld Living Flesh & Bone, Total Replacement, and Reconstructive Restoration penalizes the recipient of the magic...oh those evil people that want to heal! ...
- Tue Apr 05, 2016 5:56 pm
- Forum: Heroes Unlimited™
- Topic: Multiples lives and Negate Super Powers.
- Replies: 38
- Views: 19961
Re: Multiples lives and Negate Super Powers.
After a night's sleep. P.P.E. is really what this should have been based on. You should lose 2 P.P.E. every time. This makes much more sense as it's actually tied to your essence, not your physical form (demonstrated by the fact you still have your P.P.E. when you go Astral). This also ties-in to V...
- Tue Apr 05, 2016 5:54 pm
- Forum: Heroes Unlimited™
- Topic: Multiples lives and Negate Super Powers.
- Replies: 38
- Views: 19961
Re: Multiples lives and Negate Super Powers.
Quite so, not like the similar power has any such drawbacks in the Marvel Super-hero RPG, not unless you took such a limitation specifically to increase the power rank. Considering you can be killed for good anyway if anyone finds and destroys your developing body in the new location it just comes ...
- Mon Apr 04, 2016 4:57 pm
- Forum: Heroes Unlimited™
- Topic: Multiples lives and Negate Super Powers.
- Replies: 38
- Views: 19961
Re: Multiples lives and Negate Super Powers.
Yes PE and level drops but if you have a PE of 100 and be level 15 your still dead when the power is used up its number of times, so calling it life force is a bit deceiving.
- Sun Apr 03, 2016 3:25 am
- Forum: Heroes Unlimited™
- Topic: In a minor hero campaign...
- Replies: 87
- Views: 49810
Re: In a minor hero campaign...
Copy Animal Attributes would be very versatile by itself, especially if the character has done is research into what animals are good at what and where he can find them in his area.