Search found 3433 matches

by Damian Magecraft
Sun Dec 20, 2015 5:06 pm
Forum: Rifts®
Topic: Any word on that rifts savage worlds game?
Replies: 38
Views: 7156

Re: Any word on that rifts savage worlds game?

Here is a post concerning conversions from PEG's side of things. They state sometime after the first of the year. They state that they currently plan on doing it via Kickstarter. Also, they utilize Kickstarter to great effect, and here is an example of their sci-fi setting, The Last Parsec , that t...
by Damian Magecraft
Sat Dec 19, 2015 7:03 pm
Forum: Rifts®
Topic: Feint for Palladium System
Replies: 37
Views: 3498

Re: Feint for Palladium System

and technically; the +1 is actually more fair to the defender since by RAW defender always wins ties. Truth be told, I don't understand this logic. As you stated, a +1 to strike or a -1 to defense is mathematically the same. As such, the chances for a tie would remain the same. So let's say...
by Damian Magecraft
Sat Dec 19, 2015 6:57 pm
Forum: Rifts®
Topic: Any word on that rifts savage worlds game?
Replies: 38
Views: 7156

Re: Any word on that rifts savage worlds game?

Here is a post concerning conversions from PEG's side of things. They state sometime after the first of the year. They state that they currently plan on doing it via Kickstarter. Also, they utilize Kickstarter to great effect, and here is an example of their sci-fi setting, The Last Parsec , that t...
by Damian Magecraft
Sat Dec 19, 2015 11:42 am
Forum: Rifts®
Topic: Feint for Palladium System
Replies: 37
Views: 3498

Re: Feint for Palladium System

Damian, the reason I don't like bonuses is because you could still miss a feint, even if your opponent was wide open and it doesn't necessarily have to rely on the attacker rolling a 1. That's all I'm saying. It's a small thing, but I think it's important. Not everyone (PC and NPC alike) has +4 or ...
by Damian Magecraft
Fri Dec 18, 2015 11:21 pm
Forum: Rifts®
Topic: Feint for Palladium System
Replies: 37
Views: 3498

Re: Feint for Palladium System

Naw, I'm up for discussion. It's not the end all answer, this mechanic, but I like the idea and I really want to eliminate extra rolling. If that's what you have to add, I'll take it under consideration. And yeah, it's not very Palladium. I think Damian had a good one, though I don't like the idea ...
by Damian Magecraft
Fri Dec 18, 2015 3:44 pm
Forum: Rifts®
Topic: Any word on that rifts savage worlds game?
Replies: 38
Views: 7156

Re: Any word on that rifts savage worlds game?

why should I? You should only get excited about a Palladium announcement when its on the shelves. since you missed it... It is NOT a PB product. It is a Pinnacle Entertainment Group (the guys who make Savage Worlds) product. Pinnacle licensed the Rifts IP for conversion into their house system (Sav...
by Damian Magecraft
Thu Dec 17, 2015 10:29 pm
Forum: Heroes Unlimited™
Topic: Magic Unlimited Brainstorming
Replies: 135
Views: 104340

Re: Magic Unlimited Brainstorming

Gotta agree with Razorwing.
If Aliens Ulim, Powers Unlim, & Hardware Unlim are deemed as warranted then so to is a Magic Unlim (and perhaps a Special Training Unlim as well).
by Damian Magecraft
Thu Dec 17, 2015 10:07 pm
Forum: Rifts®
Topic: Any word on that rifts savage worlds game?
Replies: 38
Views: 7156

Re: Any word on that rifts savage worlds game?

If its anything like the movie, we should get this in 2045. Didn't bother to read up thread did you? I have seen the manuscript (and played the game) it is ready to go. Pinnacle has said 1st quarter 2016. They are fairly reliable about announcements of that nature. So your trollish comment is unwar...
by Damian Magecraft
Thu Dec 17, 2015 3:28 am
Forum: Rifts®
Topic: Any word on that rifts savage worlds game?
Replies: 38
Views: 7156

Re: Any word on that rifts savage worlds game?

I'm actually curious, once this comes out, how will this affect the No Conversions rule? Will conversion from the Palladium system to Savage Worlds be allowed, or not? Other than that, I'm really excited about this game and I can't wait to get ahold of it. We will probably have to walk a fine line ...
by Damian Magecraft
Wed Dec 16, 2015 11:09 pm
Forum: Rifts®
Topic: Feint for Palladium System
Replies: 37
Views: 3498

Re: Feint for Palladium System

Ok here is my take on it. New combat maneuver: Feint: Restrictions: takes two actions to preform. may only be preformed once per melee. Provides: a +1 strike bonus at levels 1, 4, 7, 10, & 13. An exceptional MA (16 to 30) can provide additional bonuses on the following scale: 16 -18: +1 19 - 21:...
by Damian Magecraft
Wed Dec 16, 2015 8:11 pm
Forum: Heroes Unlimited™
Topic: A power that requires MORE work than multiple selves.
Replies: 44
Views: 20737

Re: A power that requires MORE work than multiple selves.

eliakon wrote:"what size bird to I need to be to pick up this coconut"
A swallow.
by Damian Magecraft
Wed Dec 16, 2015 7:32 pm
Forum: Rifts®
Topic: Any word on that rifts savage worlds game?
Replies: 38
Views: 7156

Re: Any word on that rifts savage worlds game?

If its anything like the movie, we should get this in 2045. Didn't bother to read up thread did you? I have seen the manuscript (and played the game) it is ready to go. Pinnacle has said 1st quarter 2016. They are fairly reliable about announcements of that nature. So your trollish comment is unwar...
by Damian Magecraft
Tue Dec 15, 2015 10:05 pm
Forum: Rifts®
Topic: Any word on that rifts savage worlds game?
Replies: 38
Views: 7156

Re: Any word on that rifts savage worlds game?

Wow, really...So it'll be years before it happens. Great... last word from Pinnacle (the guys doing it) was the Kickstarter goes live sometime in 1st quarter of 2016. They going to kick start it or go fund me or just pre orders? Kickstarter. My understanding is that KS is part of their business mod...
by Damian Magecraft
Tue Dec 15, 2015 9:02 pm
Forum: Rifts®
Topic: Any word on that rifts savage worlds game?
Replies: 38
Views: 7156

Re: Any word on that rifts savage worlds game?

Wow, really...So it'll be years before it happens. Great... last word from Pinnacle (the guys doing it) was the Kickstarter goes live sometime in 1st quarter of 2016. They going to kick start it or go fund me or just pre orders? Kickstarter. My understanding is that KS is part of their business mod...
by Damian Magecraft
Tue Dec 15, 2015 8:16 pm
Forum: Rifts®
Topic: Any word on that rifts savage worlds game?
Replies: 38
Views: 7156

Re: Any word on that rifts savage worlds game?

Alrik Vas wrote:Wow, really...So it'll be years before it happens. Great...
last word from Pinnacle (the guys doing it) was the Kickstarter goes live sometime in 1st quarter of 2016.
by Damian Magecraft
Mon Dec 14, 2015 10:06 pm
Forum: Guild of Magic & Psionics
Topic: Sixth Sense Question
Replies: 31
Views: 18794

Re: Sixth Sense Question

Between the two of you, if I combine your answers, I get: "the power doesn't discriminate, it'll figure out how to bleed your precious, precious ISP no matter what." But seriously, that's curious. So how sudden does danger have to be? Say you set the bomb on the plane, but you had to boar...
by Damian Magecraft
Mon Dec 14, 2015 7:08 pm
Forum: Guild of Magic & Psionics
Topic: Sixth Sense Question
Replies: 31
Views: 18794

Re: Sixth Sense Question

Would sixth sense warn you of something you recognize as danger already? Like, you see a sign, but your not literate, you walk into a mine field, sixth sense triggers. Though if you were literate, would it warn you before you step into the area or only when you are about to more immediately step on...
by Damian Magecraft
Mon Dec 14, 2015 5:27 pm
Forum: Guild of Magic & Psionics
Topic: Sixth Sense Question
Replies: 31
Views: 18794

Re: Sixth Sense Question

RAW: upto 60 seconds before the bomb explodes.

Clairvoyance/precognition could warn of the "possible" danger minutes, hours, days, weeks, months or even years in advance.
by Damian Magecraft
Wed Dec 09, 2015 7:26 pm
Forum: Palladium Fantasy RPG®
Topic: House rules...
Replies: 118
Views: 120426

Re: House rules...

I have so many different ones (constantly play testing "tweeks"). Here are a few that are pretty much standard in every game I run. Skill restrictions only apply a character creation. Any skill may be learned in game as long as the following conditions are met. (These only apply to skills ...
by Damian Magecraft
Wed Dec 09, 2015 4:50 pm
Forum: Heroes Unlimited™
Topic: Why do most GMs...
Replies: 75
Views: 26464

Re: Why do most GMs...

It's just another "only in Tuesdays and if you wore boxers instead of briefs" example of mechanics. When you lose memories, do you lose skills? How can the copy of yourself do anything you can if all it has is your memories and hasn't gained any experience? I do see an interesting quandar...
by Damian Magecraft
Tue Dec 08, 2015 11:34 pm
Forum: Heroes Unlimited™
Topic: Why do most GMs...
Replies: 75
Views: 26464

Re: Why do most GMs...

it's totally an issue, just not one they wanted to deal with. It is only an issue if you choose to make it one. That's correct after a fashion. Ideas in RPGs that are for a consumer market aren't much of anything without their customers. My statement is very accurate. They either don't see the issu...
by Damian Magecraft
Tue Dec 08, 2015 10:46 pm
Forum: Heroes Unlimited™
Topic: Why do most GMs...
Replies: 75
Views: 26464

Re: Why do most GMs...

Alrik Vas wrote:it's totally an issue, just not one they wanted to deal with. :P

It is only an issue if you choose to make it one.
by Damian Magecraft
Tue Dec 08, 2015 6:57 pm
Forum: Heroes Unlimited™
Topic: Why do most GMs...
Replies: 75
Views: 26464

Re: Why do most GMs...

Let's keep it professional. Does the power say anything about the multiple being a recurring iteration? Though you do experience things and give those experiences to your multiples, do you get said experience back when the multiple isn't active? The memories your multiple selves gain aren't really ...
by Damian Magecraft
Tue Dec 08, 2015 6:20 pm
Forum: Heroes Unlimited™
Topic: Why do most GMs...
Replies: 75
Views: 26464

Re: Why do most GMs...

On the subject of the original and dupes acting on the same init...
Simplest solution is to throw multiple dice simultaneously (what gamer worth his salt has only one set?).
by Damian Magecraft
Tue Dec 08, 2015 6:10 pm
Forum: Heroes Unlimited™
Topic: Why do most GMs...
Replies: 75
Views: 26464

Re: Why do most GMs...

Let's keep it professional. Does the power say anything about the multiple being a recurring iteration? Though you do experience things and give those experiences to your multiples, do you get said experience back when the multiple isn't active? The memories your multiple selves gain aren't really ...
by Damian Magecraft
Tue Dec 08, 2015 5:26 am
Forum: Heroes Unlimited™
Topic: What power would I need with Multiple selves
Replies: 14
Views: 6277

Re: What power would I need with Multiple selves

As a GM I usually allow players with Multiple Selves to appear dressed in either light clothing or their super costume. (Usually the option picked costume, and they can 'keep it on' when they vanish) this allows their power to be useful in game with out making taking the game in directions that are...
by Damian Magecraft
Mon Dec 07, 2015 8:07 pm
Forum: G.M.s Forum
Topic: Parkour Skill
Replies: 41
Views: 31280

Re: Parkour Skill

"Wall running" = climb Look, you convinced me the skill is justified. But not if it provides an end run around existing restrictions. No stat boosts that should be reserved for the larger skills (not every physical skill needs to provide a stat boost). Have it grant a list of sub-skills (...
by Damian Magecraft
Mon Dec 07, 2015 6:37 pm
Forum: G.M.s Forum
Topic: Parkour Skill
Replies: 41
Views: 31280

Re: Parkour Skill

"Wall running" = climb Look, you convinced me the skill is justified. But not if it provides an end run around existing restrictions. No stat boosts that should be reserved for the larger skills (not every physical skill needs to provide a stat boost). Have it grant a list of sub-skills (a...
by Damian Magecraft
Mon Dec 07, 2015 2:23 am
Forum: Heroes Unlimited™
Topic: Why do most GMs...
Replies: 75
Views: 26464

Re: Why do most GMs...

Probably for the same reason that summoners are disliked greatly by most gms...
Action economy and battle field numbers.

For what it is worth...
Most of the gms i have dealt with usually have no issue with it. (Unless it starts detracting from the fun of the entire group).
by Damian Magecraft
Sun Dec 06, 2015 11:58 pm
Forum: G.M.s Forum
Topic: Parkour Skill
Replies: 41
Views: 31280

Re: Parkour Skill

Any thoughts on Parkour (or at least skills) or shall we let this thread pass on? I don't know when they switched to powers its almost as if someone posted in the wrong post. If we are going to increase granularity in order to increase resolution then Parkour/Free Running should be a separate skill...
by Damian Magecraft
Thu Dec 03, 2015 6:54 pm
Forum: G.M.s Forum
Topic: Parkour Skill
Replies: 41
Views: 31280

Re: Parkour Skill

Any thoughts on Parkour (or at least skills) or shall we let this thread pass on? I don't know when they switched to powers its almost as if someone posted in the wrong post. If we are going to increase granularity in order to increase resolution then Parkour/Free Running should be a separate skill...
by Damian Magecraft
Wed Dec 02, 2015 11:23 pm
Forum: G.M.s Forum
Topic: Parkour Skill
Replies: 41
Views: 31280

Re: Parkour Skill

If you know the material and have a mature understanding with your players, you aren't going to have issues with them sneaking powers in there. They should understand it's your call. Are we talking about the same hobby? Mature? I have seen better behavior out of a group of pre-teens than I have eve...
by Damian Magecraft
Tue Dec 01, 2015 2:11 pm
Forum: G.M.s Forum
Topic: Parkour Skill
Replies: 41
Views: 31280

Re: Parkour Skill

That I offered an explanation does not mean there is only one option. Your GM can, if you so wish, limit you to piloting only one type of boat if that fits your background. Yet I would have to wonder why you would want to, PC's being the doers of the RPG world and all. It doesn't make sense to be l...
by Damian Magecraft
Sun Nov 29, 2015 10:52 pm
Forum: G.M.s Forum
Topic: Parkour Skill
Replies: 41
Views: 31280

Re: Parkour Skill

Yes, if you want to make a fine enough distinction you can. But then we could have Knitting as a separate skill from Sewing too. In game terms, Acrobatics, Gymnastics and Tumbling are close enough that they could be rolled into a single skill. The same could be said for all piloting... Funnily enou...
by Damian Magecraft
Sun Nov 29, 2015 9:48 pm
Forum: G.M.s Forum
Topic: Parkour Skill
Replies: 41
Views: 31280

Re: Parkour Skill

I just hate the IDE of having those type skills. When exactly do you use them? In the ones we have now do we roll it for each move? Do we roll it for the "difficult" moves? How do we determine "difficult" moves? Do we only roll it for the entire performance? If there is a series...
by Damian Magecraft
Sat Nov 28, 2015 6:02 am
Forum: G.M.s Forum
Topic: Parkour Skill
Replies: 41
Views: 31280

Re: Parkour Skill

If Palladium had taken that approach we wouldn't have Acrobatics and Gymnastics (and Tumbling). If you want a skill that is not Acrobatics or Gymnastics to represent Parkour, I'd say Tumbling from PFRPG book 3 is your go to. And if they had we might not have the skill bloat that exists now. (After ...
by Damian Magecraft
Sat Nov 28, 2015 4:09 am
Forum: G.M.s Forum
Topic: Parkour Skill
Replies: 41
Views: 31280

Re: Parkour Skill

The problem with creating a new skill is first you have ask "will this skill provide anything new to the system." "Can this be replicated by use of existing skills?" "Who will be able to access this skill?" And imo parkour is not justified to be a new skill. Either acro...
by Damian Magecraft
Fri Nov 27, 2015 7:16 am
Forum: Guild of Magic & Psionics
Topic: Magic Circles
Replies: 6
Views: 5596

Re: Magic Circles

Palladium Fantasy 1st edition 2nd edition Old Ones 1st and 2nd edition Adventures on the High Seas 1st and 2nd edition Island at the End of the World 1st and 2nd edition Armageddon Unlimited HU 1st edition Rifts Conversion Book 1st edition (non-revised) Rifter 23 (unofficial) Beyond the Supernatura...
by Damian Magecraft
Fri Nov 27, 2015 5:46 am
Forum: G.M.s Forum
Topic: Parkour Skill
Replies: 41
Views: 31280

Re: Parkour Skill

Have any GMs out there created a Parkour Skill? I'm creating a group of super villains for HU, which I'll put up against the Characters and a Parkour Skill would really fit with them. If anyone has created a Parkour Skill, I'd like to see what you've done and see if it'd fit my games. Thanks in adv...
by Damian Magecraft
Tue Nov 24, 2015 9:35 pm
Forum: Rifts®
Topic: Hitting a Small Target with a Sword
Replies: 5
Views: 870

Re: Hitting a Small Target with a Sword

The way I do it...
Is a called shot imposes a +4 difficultly (need an 8 to hit), costs 2 actions, and is an all or nothing proposition (a missed called shot is a straight up miss).

This prevents players from abusing the called shot.
by Damian Magecraft
Tue Nov 24, 2015 9:05 pm
Forum: Rifts®
Topic: Hitting a Small Target with a Sword
Replies: 5
Views: 870

Re: Hitting a Small Target with a Sword

DeusXXX wrote:Hi all. If the mystic ninja in my group wants to cut someone in the face, would that be the same as a called shot?

I feel like I have read about this somewhere in the ultimate edition but I can't remember.

Thanks!
yes.
by Damian Magecraft
Mon Nov 09, 2015 11:26 pm
Forum: Rifts®
Topic: Plain Clothes Armors
Replies: 69
Views: 6376

Re: Plain Clothes Armors

Perhaps the targeting systems of PA allow radar to be used in lieu of direct sight? Like how some current day tech does? Nah... That makes too much sense. I recall there being artillery introduced and some mention of spotters, the Archons also fire missile-bombs using spotters, spotters and radar a...
by Damian Magecraft
Thu Nov 05, 2015 3:15 am
Forum: Rifts®
Topic: Plain Clothes Armors
Replies: 69
Views: 6376

Re: Plain Clothes Armors

Perhaps the targeting systems of PA allow radar to be used in lieu of direct sight? Like how some current day tech does? Nah... That makes too much sense. I recall there being artillery introduced and some mention of spotters, the Archons also fire missile-bombs using spotters, spotters and radar a...
by Damian Magecraft
Thu Nov 05, 2015 3:14 am
Forum: Rifts®
Topic: Plain Clothes Armors
Replies: 69
Views: 6376

Re: Plain Clothes Armors

drewkitty ~..~ wrote:Redirects the topic back to the plain clothes armor.....

Could the Magic Armor features (PF2 MB) be attached to the clothing armor in rifts?
sure...
why not.
(GM call really)
by Damian Magecraft
Wed Nov 04, 2015 11:31 pm
Forum: Rifts®
Topic: Plain Clothes Armors
Replies: 69
Views: 6376

Re: Plain Clothes Armors

Tor wrote:Perhaps the targeting systems of PA allow radar to be used in lieu of direct sight?

Like how some current day tech does?
Nah...
That makes too much sense.
by Damian Magecraft
Thu Oct 29, 2015 10:34 pm
Forum: All Things Palladium Books®
Topic: Savage World Rifts and Conversions
Replies: 14
Views: 6774

Re: Savage World Rifts and Conversions

zyanitevp wrote:Great interview on Gamers Goggles with Fannon here

I thought it was a great interview as well...
But I am biased...
by Damian Magecraft
Thu Oct 29, 2015 10:31 pm
Forum: All Things Palladium Books®
Topic: Savage World Rifts and Conversions
Replies: 14
Views: 6774

Re: Savage World Rifts and Conversions

The Game Master wrote:That actually was a pretty sweet interview. The Juicer and "Blaze of Glory" sound fantastic!

Got to see it in action.
It is as awesome as it sounds.
by Damian Magecraft
Thu Oct 29, 2015 2:25 am
Forum: All Things Palladium Books®
Topic: Savage World Rifts and Conversions
Replies: 14
Views: 6774

Re: Savage World Rifts and Conversions

gaby wrote:Das Savage world have any thing that is good for Sci-fi?
they have a Sci-fi companion (rules for all sorts of common sci-fi tropes) and Last Parsec is a setting that seems to be very popular.
by Damian Magecraft
Thu Oct 29, 2015 2:19 am
Forum: Rifts®
Topic: Plain Clothes Armors
Replies: 69
Views: 6376

Re: Plain Clothes Armors

NG books.....is hoping to order them in the x-mass package RGMG...only has them listed in the triax section. and basicly says 'go see the triax book' DS....*shrugs* Was looking for the Triax style plain clothes in a NA book. I am sure they are there somewhere I just don't remember where. And since ...
by Damian Magecraft
Mon Oct 26, 2015 1:06 am
Forum: Heroes Unlimited™
Topic: Using Demons and Deevils in HU2ed
Replies: 20
Views: 8404

Re: Using Demons and Deevils in HU2ed

Iirc most of the demons and devils have access to spells as well.
A well placed AoI will increase their toughness considerably.

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