Search found 16 matches

by Sqir
Sun May 24, 2015 2:09 am
Forum: Robotech RPG Tactics™
Topic: New scale for rrt?
Replies: 86
Views: 64720

Re: New scale for rrt?

I really hope this is just a rumor as I would absolutely hate it if they switched scales for different era's.
by Sqir
Sun May 24, 2015 1:32 am
Forum: Robotech RPG Tactics™
Topic: Some good news...
Replies: 27
Views: 20596

Re: Some good news...

This here is my real issue. PB keep promising better communication with the backers and yet they keep telling us to wait for important news.

Why do they need to make a new rulebook after only having product on the shelves for a short time? Why is Wave 2 having such issues?
by Sqir
Sun May 24, 2015 1:21 am
Forum: Robotech RPG Tactics™
Topic: So let me see if I understand the latest update
Replies: 13
Views: 11527

Re: So let me see if I understand the latest update

Maybe Palladiums hands are tied right now, and they really can't do much. And that is why they are doing these other things, to help smooth things over with the backers. I wonder if they gave a refund to that zero guy. I hope they aren't using rrt funding to fund other projects that 'the backers wi...
by Sqir
Thu Mar 12, 2015 3:14 am
Forum: Robotech RPG Tactics™ - Rules Discussion
Topic: Command point, close formations, and dodging - FAQ request
Replies: 7
Views: 15387

Re: Command point, close formations, and dodging - FAQ reque

You would have to pay for EACH dodge.

While all the Regult attacks would be would be simultaneous they still count as separate attacks.
by Sqir
Fri Jan 30, 2015 1:51 am
Forum: Robotech RPG Tactics™
Topic: Brawler Destroid Squadron Card for Robotech® RPG Tactics™
Replies: 9
Views: 7880

Re: Brawler Destroid Squadron Card for Robotech® RPG Tactics

Kryptt wrote:Will PB be able to send them with wave two for those of us who don't have a printer? Thank you in advance.



Seconded.


Although I emailed PB about this card missing from my KS package a few months ago and never received a reply about it. ;)
by Sqir
Tue Dec 16, 2014 3:20 pm
Forum: Robotech RPG Tactics™
Topic: Resource: Force Cards
Replies: 13
Views: 40518

Re: Resource: Force Cards

Funnily enough, I said the exact same thing several days ago.

I geuss I was right after all.
by Sqir
Sat Dec 13, 2014 11:34 pm
Forum: Robotech RPG Tactics™
Topic: Resource: Force Cards
Replies: 13
Views: 40518

Re: Resource: Force Cards

Will I'll be emailing Palladium about this issue. Thank you for the clarification.
by Sqir
Wed Dec 10, 2014 10:01 pm
Forum: Robotech RPG Tactics™
Topic: Resource: Force Cards
Replies: 13
Views: 40518

Re: Resource: Force Cards

kevarin wrote:i didnt get a UEDF brawler squad card with my battle cry did anyone else get that card ?



As far as I've seen we'll have to purchase the Tomahawk Destroid box to get both the Brawler and Heavy Destroid Squadron cards.
by Sqir
Tue Apr 26, 2011 5:26 pm
Forum: Gamers Looking for Other Gamers
Topic: www.explorersunlimited.com
Replies: 236
Views: 397246

Re: www.explorersunlimited.com

Thank you for your very informative and quick response.

I'll be registering on EU after work tonight, as I'm absolutely brimming over with character ideas right now, that's what I get for picking the books up again after years of not playing. :wink:
by Sqir
Tue Apr 26, 2011 6:02 am
Forum: Gamers Looking for Other Gamers
Topic: www.explorersunlimited.com
Replies: 236
Views: 397246

Re: www.explorersunlimited.com

So, I've read through the various rules and it all seems very straight forward.

The only issue I see is that I have nil experience when it comes to PbP stuff and neither do I own the two new Merc books.Will that hinder me in anyway, shape or form?
by Sqir
Mon Dec 17, 2007 6:05 am
Forum: Rifts®
Topic: Weight
Replies: 4
Views: 265

Weight

Huggthedwarf wrote:Question is, how do you figure out how much can be carried while running?


There was a thing under PS in the old book that told ya how much you could carry, then under the PE it also told ya how long certain physical activities could be done.
by Sqir
Sat Dec 15, 2007 11:32 pm
Forum: Rifts®
Topic: Weight
Replies: 4
Views: 265

Weight

Lobotaru wrote:While that sounds physically impossible I think your right, lol. :D


A juicer skilled in creative packing? Fing brilliant!
by Sqir
Sat Dec 15, 2007 11:28 pm
Forum: Rifts®
Topic: TWs and starting equipment
Replies: 4
Views: 246

TWs and starting equipment

As far as I understood it, a weapon could only use one source of energy. Be it PPE or conventional, once you change the power source it's changed forever IMO.


Also, it specifically says "4 E-Clips". Although starting with some PPE clips would be a cool thing.
by Sqir
Sat Dec 15, 2007 10:32 pm
Forum: Rifts®
Topic: TWs and starting equipment
Replies: 4
Views: 246

TWs and starting equipment

So I was perusing through the RUE yesterday, and I read that the TW starts out with a converted E-pistol or rifle and 4 E-clips.

Now, why would they need E-clips if they had a magically converted weapon?
I'm still trying to wrap my brain around this one o some help would be appreciated.
by Sqir
Sat Dec 15, 2007 10:28 pm
Forum: Rifts®
Topic: Weight
Replies: 4
Views: 265

Weight

Well, it could be useful for a standard Juicer.

Did you know that a Juicer could carry all of his equipment, a hover bike, and a fully functional rail gun, and still be able to run at full tilt for half an hour?
by Sqir
Sat Dec 15, 2007 2:20 am
Forum: Guild of Magic & Psionics
Topic: What TW Spells would You Use to Build A .......
Replies: 17
Views: 10611

What TW Spells would You Use to Build A .......

where would a TW even get the concept of anti-matter from (on rifts earth)? Should I list the ways? What about old Star Tek episodes and their antimatter chamber. C'mon now all self-respecting TWs would see that and would wonder if it could work. Or you could just make a steam turbine. That's how t...

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