Search found 126 matches
- Wed Dec 23, 2020 5:49 pm
- Forum: Heroes Unlimited™
- Topic: Anicent Master hit points, unclear text.
- Replies: 8
- Views: 2359
Re: Anicent Master hit points, unclear text.
Much appreciated! It certainly seemed unusual to me and assumed, but figured someone may have more insight.
- Wed Dec 23, 2020 12:21 pm
- Forum: Heroes Unlimited™
- Topic: Anicent Master hit points, unclear text.
- Replies: 8
- Views: 2359
Anicent Master hit points, unclear text.
Ancient Master HP says "Hit Points time the number of levels (1d6 per level), +6D6..." So do they not get PE to their hit points and just get the 1D6 per level plus the 6D6?
- Tue Jun 12, 2018 10:14 am
- Forum: Rifts®
- Topic: Modern Day Locations Of Rifts Cities?
- Replies: 23
- Views: 12156
Re: Modern Day Locations Of Rifts Cities?
Even ancient Rome had highways. I think the same would be true in Rifts earth. Most people still travel by land and roads are vital for commerce, though I do agree that water passage may be more favorable in many ways. We have private roads between our fields. We maintain them with tractors and truc...
- Tue Jun 12, 2018 10:01 am
- Forum: Rifts®
- Topic: Strength above 30.
- Replies: 108
- Views: 40837
Re: Strength above 30.
Already we've illustrated the disagreement our group was having. The subhead is for Normal Human strength but the title for the section is "Attributes Above 30" ((I may be paraphrasing)). So the argument was that the other attributes apply to all being. The subhead was making a statement a...
- Mon Jun 11, 2018 4:30 pm
- Forum: Rifts®
- Topic: Strength above 30.
- Replies: 108
- Views: 40837
Strength above 30.
The RUE says that for every 5 points above 30 carrying and lifting is increased by 30%. Is this increase limited to normal strength or does it apply to supernatural and robotic strength as well?
- Mon Jun 11, 2018 4:22 pm
- Forum: Rifts®
- Topic: Modern Day Locations Of Rifts Cities?
- Replies: 23
- Views: 12156
Re: Modern Day Locations Of Rifts Cities?
I put Kingsdale near Thayer, MS.
- Sun Jun 10, 2018 8:53 pm
- Forum: Palladium Books® Games Q. & A.
- Topic: P.S. over 30, Lift
- Replies: 13
- Views: 23373
Re: P.S. over 30, Lift
I realize this is a bit old now, but does this bonus also apply to supernatural strength? Our group had some disagreement on that.
- Mon Jan 15, 2018 8:59 am
- Forum: Rifts®
- Topic: Silver BB-6 Rounds
- Replies: 2
- Views: 1842
Silver BB-6 Rounds
I could have sworn I saw silver SDC BB6 rounds in some book.. maybe a Rifter. Anyone know of a reference?
- Mon Jan 15, 2018 7:57 am
- Forum: Rifts®
- Topic: Cloud Targeting Computer (Cyber Knight) and pistols
- Replies: 32
- Views: 13450
Re: Cloud Targeting Computer (Cyber Knight) and pistols
The effect of the power is poorly described. I would say that something like a wilks 320 or NG-45 etc... have no more automated targeting systems than a black powder pistol. Technically speaking the penalties applied by the abilities would also benefit anyone else in the party. If they are facing 10...
- Sat Jan 13, 2018 1:52 pm
- Forum: Rifts®
- Topic: Cloud Targeting Computer (Cyber Knight) and pistols
- Replies: 32
- Views: 13450
Cloud Targeting Computer (Cyber Knight) and pistols
From the text, Cloud Targeting Computers implies that it works against energy pistols such as the Wilks 320 laser pistol. Does the ability negate the bonuses from it being light and well balanced? Also for the negative 2 to strike, does it apply considering the only targeting computer it has is the ...
- Sun Mar 19, 2017 12:26 am
- Forum: Palladium Fantasy RPG®
- Topic: Ranged to Hit in Fantasy
- Replies: 1
- Views: 2434
Ranged to Hit in Fantasy
I know it is 8 in everything else, but as far as we can tell Fantasy does not make a distinction on to hit for Melee and Ranged. If it is 8 to hit ranged in fantasy, is there a page reference in the Fantasy rule book? Thanks.
- Thu Dec 01, 2016 10:23 am
- Forum: Rifts®
- Topic: Need assistance with character build.
- Replies: 32
- Views: 9350
Re: Need assistance with character build.
From a "realistic" aspect, I think a limited AI to run other arms might work better. Something like the JK armors. I think of the extra guns like arms and the targeting computer (a limited AI) does its own attacks. Using that base, I could see each set giving additional attacks. The NG-V7 ...
- Tue Nov 22, 2016 6:22 pm
- Forum: Rifts®
- Topic: Chi Town: What to do and Why?
- Replies: 52
- Views: 17154
Re: Chi Town: What to do and Why?
I think the Burbs/ChiTown were meant for the scholar/adventurer types rather than dragon hatchlings and cosmo knights that my home group seems to love. That being said, I think properly equipped with some way of truly disguising magic users or Psionics and tweaking the canonical representation of Ch...
- Wed Nov 16, 2016 9:26 am
- Forum: Gamers Looking for Other Gamers
- Topic: www.explorersunlimited.com
- Replies: 236
- Views: 397220
Re: www.explorersunlimited.com
For those who aren't on the EU site and/or aren't Patreon supporters, make sure to check out Augur's Youtube channel here: m Old episodes of Radio Free Merctown will be available there. Though part of it is Explorers Specific, it's still Rifts and other PB goodness that is just plain fun to listen to.
- Wed Nov 16, 2016 9:19 am
- Forum: Rifts®
- Topic: Are Zombies supernatural evil, or just supernatural?
- Replies: 30
- Views: 7527
Re: Are Zombies supernatural evil, or just supernatural?
For unintelligent undead, I would rule they have the alignment of the will that drives them. Depending on the ethos of your game, you could also say that reanimating the dead is evil in and of itself. So even if it was a good character doing so, the resulting undead is tainted regardless (which is t...
- Sun Apr 26, 2015 9:22 pm
- Forum: Rifts®
- Topic: Dispel Magic Barriers
- Replies: 6
- Views: 910
Dispel Magic Barriers
If a character has multiple carpets of adhesion cast on them, will a single Dispel Magic Barrier dispel all active "barriers" or just one of them according to "da rulez".
- Wed Sep 18, 2013 12:43 am
- Forum: Rifts®
- Topic: My first time GMing a Rifts campaign...
- Replies: 13
- Views: 752
Re: My first time GMing a Rifts campaign...
How did your game go? You know, over time I've come to the state of GMing where I want my players to have fun in the ways they have fun. I balance skill use and hack and slash. Ultimately my players play heroes and as DM I do my best to create challenging scenarios that they can shine in. I hope it ...
- Thu Apr 25, 2013 5:53 pm
- Forum: Rifts® Promise of Power™
- Topic: iOs or Android possibilities?? Kickstarter anyone??
- Replies: 2
- Views: 13450
Re: iOs or Android possibilities?? Kickstarter anyone??
I've wondered the same thing. Surely the company who brought it out the first time could try to turn their money a second time (obviously having to relicense). The largest challenge would be the alterations to use a different hardware set, I'd imagine.
- Thu Apr 25, 2013 5:51 pm
- Forum: Rifts®
- Topic: GenCon 2013 - who's going?
- Replies: 3
- Views: 337
Re: GenCon 2013 - who's going?
I may. I usually try to make it at least one day.
- Thu Apr 25, 2013 8:05 am
- Forum: Rifts®
- Topic: How Do We Get More People To Play Rifts
- Replies: 345
- Views: 27508
Re: How Do We Get More People To Play Rifts
I personally think they could do with some fully flesh out adventures. While the hook, line and sinkers are nice... for people new to the world and mechanics, it could be a little more difficult. You'd have to format adventures more akin to party make up. So you have an adventure "For 4-6 playe...
- Tue Apr 23, 2013 8:44 am
- Forum: Rifts®
- Topic: How Do We Get More People To Play Rifts
- Replies: 345
- Views: 27508
Re: How Do We Get More People To Play Rifts
Like many others have said, GM control is pretty important. I typically find most classes can be allowed, but if it's something that doesn't make the most sense... then that player and I will sit down and discuss how it will fit into the campaign and what limitations will be imposed. I've even allow...
- Mon Feb 27, 2012 1:10 am
- Forum: Palladium Fantasy RPG®
- Topic: Pre generated 5th level characters?
- Replies: 0
- Views: 627
Pre generated 5th level characters?
Anyone have a couple 5th level pre generated characters they would be willing to share? Elf wizard type and a physical type would be fantastic if I had a request.
- Mon Feb 27, 2012 1:07 am
- Forum: Palladium Fantasy RPG®
- Topic: Half breed child, need advice
- Replies: 14
- Views: 2777
Re: Half breed child, need advice
I feel more comfortable in Palladium games ad-hocing anything than any other game system. Cannon? What's that? I'd probably go along with Ogre. Keep it simple unless you need it to be more elaborate.
- Tue Feb 21, 2012 6:35 pm
- Forum: Palladium Fantasy RPG®
- Topic: Monks and wrestling?
- Replies: 4
- Views: 880
Re: Monks and wrestling?
But they (at least in pf) are martial artists... and most martial arts incorporate wrestling... pins, holds, etc. Keeping in mind its not wrestling in the wwe sense.
- Mon Feb 20, 2012 11:40 pm
- Forum: Palladium Fantasy RPG®
- Topic: Monks and wrestling?
- Replies: 4
- Views: 880
Monks and wrestling?
While looking through the PF main book, I was surprised to notice that wrestling was not an available skill for monks. To me they seem to go hand in hand. Any thoughts as to why that's nixed? Even acrobatics is a bit surprising. Just seems like their schtick.
- Thu Nov 03, 2011 9:44 am
- Forum: Rifts®
- Topic: other forcefields
- Replies: 8
- Views: 813
other forcefields
As naruni has been around for a little while now, have any earth manufacturers reverse engineered their field technology (in published books)? I haven't been able to keep up with everything.
MDC Huey
Is there a GAW Huey already inexistance? Could have sworn I saw one before, but can't find it now.
- Fri Sep 30, 2011 11:44 pm
- Forum: Rifts®
- Topic: W.P. Heavy Mega-Damage Weapon and Weapons Systems skill
- Replies: 6
- Views: 3432
Re: W.P. Heavy Mega-Damage Weapon and Weapons Systems skill
Ah, thanks.
I really wish all that info was in one spot.
I really wish all that info was in one spot.
- Fri Sep 30, 2011 11:22 pm
- Forum: Rifts®
- Topic: W.P. Heavy Mega-Damage Weapon and Weapons Systems skill
- Replies: 6
- Views: 3432
Re: W.P. Heavy Mega-Damage Weapon and Weapons Systems skill
The description for the WP mentions it also includes weapons built into vehicles, robots, etc...
Either way, are there any combat bonuses for it? None are listed.
Either way, are there any combat bonuses for it? None are listed.
- Fri Sep 30, 2011 11:08 pm
- Forum: Rifts®
- Topic: W.P. Heavy Mega-Damage Weapon and Weapons Systems skill
- Replies: 6
- Views: 3432
W.P. Heavy Mega-Damage Weapon and Weapons Systems skill
I don't know if WP Heavy Mega-Damage has always been a WP (never seen it before until a recent reading through the RUE, keeping in mind I have been playing Rifts since the 90s). Anyhow, how does it compare to the Weapons Systems skill? Does WP Heavy Mega-Damage do anything on it's own? Do you need i...
- Mon Sep 26, 2011 1:25 pm
- Forum: Rifts®
- Topic: heavy weapon skill adding bonus to heavy weapons inside vehi
- Replies: 1
- Views: 206
heavy weapon skill adding bonus to heavy weapons inside vehi
It seems like I read once before that the heavy weapons skill added an attack bonus. To turrets and such in vehicles. I know weapon systems skill does but what about the weapon proficiency?
- Wed Aug 10, 2011 4:25 pm
- Forum: Rifts®
- Topic: can undead slayers detect vampires using alter aura?
- Replies: 6
- Views: 490
Re: can undead slayers detect vampires using alter aura?
Thanks for the input!
- Wed Aug 10, 2011 2:04 pm
- Forum: Rifts®
- Topic: can undead slayers detect vampires using alter aura?
- Replies: 6
- Views: 490
Re: can undead slayers detect vampires using alter aura?
Specifically I was referring to their ability to detect the presense of a vampire within 1000 ft
- Wed Aug 10, 2011 11:43 am
- Forum: Rifts®
- Topic: can undead slayers detect vampires using alter aura?
- Replies: 6
- Views: 490
can undead slayers detect vampires using alter aura?
The title poses the question. From the scope of the description I would say yes, but didn't know if there was more illumination.
- Wed Aug 10, 2011 10:32 am
- Forum: Rifts®
- Topic: Rifts Demo
- Replies: 18
- Views: 1279
Re: Rifts Demo
I honestly think the best single thing that could be done would be some well thought out Light Rules that could be seamlessly used with all existing products.
I have tried a few different incarnations but have never been satisfied with what I came up with.
I have tried a few different incarnations but have never been satisfied with what I came up with.
- Thu Mar 10, 2011 12:39 am
- Forum: Rifts®
- Topic: Skill for the TX-6 and other other cartridge weapons
- Replies: 14
- Views: 736
Skill for the TX-6 and other other cartridge weapons
So what is the right skill to use with the TX-6 and TX-5? Are they considered grenade launchers, handguns or other?
- Fri Feb 18, 2011 7:16 pm
- Forum: Gamers Looking for Other Gamers
- Topic: www.explorersunlimited.com
- Replies: 236
- Views: 397220
Re: www.explorersunlimited.com
I was directed to the same cheesy page myself. Looks like a hijack attempt as the page does sport "explorersunlimited.com" in its code. Something intentional anyhow.
- Mon Feb 07, 2011 9:16 pm
- Forum: Rifts®
- Topic: OCCs How did they get there?
- Replies: 25
- Views: 1189
Re: OCCs How did they get there?
The other thing to consider is that level based game mechanics aren't a natural level of progression. For example, I started to learn how to work on farm equipment and vehicles from about 6 on. I didn't handle tools, other than being a gopher, but by the time I was 12 I could rebuild a carburetor on...
- Thu Feb 03, 2011 6:52 pm
- Forum: Rifts®
- Topic: OCCs How did they get there?
- Replies: 25
- Views: 1189
Re: OCCs How did they get there?
Many of the classes not requiring bionics and that are perhaps light on the technical side could be as young as 12 or 13. We have all see pictures of combatants from Africa and the Middle East in the early teens. Even here in America during the Civil War, 15/16 was not an uncommon find. Many of our ...
- Thu Feb 03, 2011 3:26 pm
- Forum: Rifts®
- Topic: Anti-Robot Tactics
- Replies: 23
- Views: 1265
Re: Anti-Robot Tactics
I think what the more likely way would be with a robot-sized bola, or two vehicles with an MD cable, the pilots would just have to be very careful. Instead of multiple passes, it might have to be one loop for each pilot, with some mechanism for cinching. Even then, you would need to allow M.D.C. to ...
- Thu Feb 03, 2011 3:15 pm
- Forum: Rifts®
- Topic: Giant Robots really strong enough?
- Replies: 86
- Views: 5002
Re: Giant Robots really strong enough?
I mention it because they have special modifiers for "giant robots" in reference to lifting/carrying and pulling. So while I understand it's primary function is a combat statistic, they have made adjustments specifically for their size. It is that adjustment that I am considering for adjus...
- Thu Feb 03, 2011 11:35 am
- Forum: Rifts®
- Topic: Giant Robots really strong enough?
- Replies: 86
- Views: 5002
Giant Robots really strong enough?
I had been looking at the stats on giant robots recently. I know they have 100x PS in lifting and carrying capacity and 200x in dragging. However, most of those giant robots have a 40-50 PS, which means basically lifting/carrying 4000lbs (2 Tons) to 5000lbs (2.5 Tons) and pulling 8000lbs (4 tons) to...
- Mon Jan 31, 2011 11:37 pm
- Forum: Rifts®
- Topic: Average Person P.P.E.
- Replies: 6
- Views: 302
Re: Average Person P.P.E.
Thanks!
- Mon Jan 31, 2011 11:19 pm
- Forum: Rifts®
- Topic: Average Person P.P.E.
- Replies: 6
- Views: 302
Average Person P.P.E.
I know everyone has some p.p.e., just not very much. I know I saw an amount somewhere once upon a time. A die 4 or a die 6... anyone know where that info is located?
- Sat Jan 29, 2011 12:25 am
- Forum: Rifts®
- Topic: Android OCCs
- Replies: 16
- Views: 577
Re: Android OCCs
I can't remember if SB1 revised had TW powerplant as an option (I think it did), but its out there for other things, and we have had TW robot characters before.
- Thu Jan 27, 2011 4:53 pm
- Forum: Rifts®
- Topic: Lazlo land sale?
- Replies: 27
- Views: 922
Re: Lazlo land sale?
I'd use a higher valuation of land, and it'll still depend on where. Land might be worth less in the Rift scenario, but going by modern day prices, land runs about 1-5x median income per acre close to cities (within 10 miles of the city limits). Far out prices drop off quite a bit, but still run ar...
- Tue Jan 25, 2011 7:24 pm
- Forum: Rifts®
- Topic: Lazlo land sale?
- Replies: 27
- Views: 922
Re: Lazlo land sale?
Well we can be certain that land can be bought... because you can buy land in just about anywhere in the world today... even New York, even if you have to raze something to build something. We farm ourselves (as supplemental resources these days), but there is still plenty of land to build what you ...
- Mon Jan 24, 2011 10:07 pm
- Forum: Rifts®
- Topic: Lazlo land sale?
- Replies: 27
- Views: 922
Lazlo land sale?
Well, it came up in our campaign how land around Lazlo or other areas were handled. In this case it's undeveloped land where a character can build their own hangar of sorts. I don't know how Lazlo view land development around their city.
Anyone approached this before?
Anyone approached this before?
- Sat Jan 22, 2011 12:21 am
- Forum: G.M.s Forum
- Topic: HI i like to introduce...
- Replies: 5
- Views: 2596
Re: HI i like to introduce...
Welcome! GMing some Palladium properties can be challenging to be sure. My players can be blunt (as we are family and friends who have known each other for many years) so it always helped me refine my style into something they enjoyed. We rotate GMing duties between a couple of us as well so we get ...
- Fri Jan 21, 2011 11:55 pm
- Forum: G.M.s Forum
- Topic: Player Character Hostage
- Replies: 19
- Views: 5927
Re: Player Character Hostage
Hmmm, everyone has their own GMing styles, but if I am needing her to stand up for herself and make an escape, I would likely narrate some of the character's realizations. In this case I might say something like, "You know something bad is coming and no one else is going to intercede. If you ca...