Search found 82 matches
- Thu Dec 03, 2015 10:21 am
- Forum: All Things Palladium Books®
- Topic: Kevin posted a new Murmur !
- Replies: 31
- Views: 12722
Re: Kevin posted a new Murmur !
Full disclosure here - Not a KS backer for RTT nor do I have anything RTT related. Zip. Nada. I did do the Zombicide kickstarter so I'm familiar with KS exclusives and whatnot. I'm just not really seeing the big deal here. Okay, he said one thing and is now selling the exclusives for 48 hours on the...
- Wed Dec 02, 2015 5:54 pm
- Forum: All Things Palladium Books®
- Topic: Kevin posted a new Murmur !
- Replies: 31
- Views: 12722
Re: Kevin posted a new Murmur !
And the only news in robotech tactics is that he breaks another promise by offering exclusives that were offered as ks and convention only on the website. Nice Wait a sec, what was the promise? That the items would be offered to KS folks and at conventions first or that they would only ever be offe...
- Thu Sep 11, 2014 11:38 am
- Forum: Robotech RPG Tactics™
- Topic: Robotech RPG Tactics has begun shipping
- Replies: 51
- Views: 39346
Re: Robotech RPG Tactics has begun shipping
Here's what you can look forward to like the rest of us. m I have to disagree with his comment about sacrificing poseability. The models themselves just need to be better redesigned and you can still maintain poseability. Man, that's a lot of itty-bitty pieces. I'm not much of a wargamer (played Ba...
- Fri Jun 20, 2014 2:47 pm
- Forum: All Things Palladium Books®
- Topic: Old Gamer Problems
- Replies: 34
- Views: 9391
Re: Old Gamer Problems
Our bi-monthly gaming sessions slowly turned to Magic, Munchkin and Zombies! because of scheduling conflicts. Once we all retire (and any of us are still alive) I imagine RPGs coming back into the fold.
- Mon Dec 10, 2012 4:31 pm
- Forum: Robotech® - The Shadow Chronicles® - Macross II®
- Topic: Robotech RPG Tactics game has started development
- Replies: 53
- Views: 9733
Re: Robotech RPG Tactics game has started development
Is the company doing the sculpts also doing the rules?
- Fri Aug 06, 2010 11:31 am
- Forum: Heroes Unlimited™
- Topic: My latest adventure - suggestions welcome
- Replies: 16
- Views: 1428
Re: My latest adventure - suggestions welcome
Mr. Deific NMI wrote:Arboc Island
Wasn't their front company in Springfield called Arbco Industries?
- Thu Aug 05, 2010 10:55 am
- Forum: Heroes Unlimited™
- Topic: My latest adventure - suggestions welcome
- Replies: 16
- Views: 1428
Re: My latest adventure - suggestions welcome
Interesting. Just FYI - the largest type of oil rig currently in use, the Hibernia platform, can store 1.2 million barrels of oil. The US produces about 490 million barrels of oil per year. The cost of oil is currently close to $80/barrel. Assume that he can't get full value for stolen oil (half or...
- Wed Aug 04, 2010 1:51 pm
- Forum: Heroes Unlimited™
- Topic: My latest adventure - suggestions welcome
- Replies: 16
- Views: 1428
Re: My latest adventure - suggestions welcome
Why oil/gas platforms? Honesty, it was for a change of scenery. I teased the attacks a few adventures ago as a way to get the Centurions out of Century Station and thought where could they go that wasn't in the city, but still be close enough to where they would be called into action. Thus, out to s...
- Tue Aug 03, 2010 1:08 am
- Forum: Heroes Unlimited™
- Topic: My latest adventure - suggestions welcome
- Replies: 16
- Views: 1428
Re: My latest adventure - suggestions welcome
I could see some natives siding with Sinistry, but not all. These would make a great foil for the team. Dealing with mooks loyal to modulus. Now all I need are ocean-faring foils. Thanks
- Mon Jul 26, 2010 11:49 pm
- Forum: Heroes Unlimited™
- Topic: My latest adventure - suggestions welcome
- Replies: 16
- Views: 1428
Re: My latest adventure - suggestions welcome
Hmmm. Dark centurions after being rescued and the team has to fight them and get them cured. That opens up some good ideas. Thanks! Others are welcome to join in. I'm working hard lately to improve my GM abilities.
- Mon Jul 12, 2010 3:57 pm
- Forum: Heroes Unlimited™
- Topic: My latest adventure - suggestions welcome
- Replies: 16
- Views: 1428
My latest adventure - suggestions welcome
Background info - I've been running a HU game for the past two years set in Century Station. My group started out as essentially vigilantes sponsored by a mysterious benefactor; they did some missions, got some attention and notoriety, eventually registered with the city, the benefactor left, the t...
- Wed Jun 23, 2010 2:51 pm
- Forum: Heroes Unlimited™
- Topic: A question about Dust Demon of Century Station
- Replies: 1
- Views: 739
A question about Dust Demon of Century Station
Dust Demon has two powers - Alter Physical Structure Mist/Smoke and Spin at High Velocity, both of which have multiple abilities. My question is can Dust Demon use the following abilities at the same time - spin at high velocity while in mist form? I believe he can and this might be a "duh"...
- Fri Jun 11, 2010 4:10 pm
- Forum: G.M.s Forum
- Topic: Force Fields - Normal or Natural AR
- Replies: 10
- Views: 2164
Re: Force Fields - Normal or Natural AR
Okay, we've got one vote for Natural and two for Normal (for the record I know the difference). Anyone have a book/page number to back up these claims? Personally, I think they would be considered Natural, but would like to know if there's an official ruling on the matter.
- Thu Jun 10, 2010 4:06 pm
- Forum: G.M.s Forum
- Topic: Force Fields - Normal or Natural AR
- Replies: 10
- Views: 2164
Force Fields - Normal or Natural AR
Just like the subject says. Are force fields considered normal or natural AR? I tried searching but came up with zilch. Thanks.
- Thu May 06, 2010 3:23 pm
- Forum: Heroes Unlimited™
- Topic: Countdown to Armageddon Unlimited
- Replies: 18
- Views: 2981
Re: Countdown to Armageddon Unlimited
Ironically, my Century Station campaign has the Centurions captured by Sinistry and my player's team (The Ghetto Blasters) being elevated to the top super team in town to help quell the violence/super villains. I'm getting ready to launch Operation Overlord,which will quickly devolve into the Minion...
- Thu Mar 25, 2010 2:20 pm
- Forum: Heroes Unlimited™
- Topic: Fixing Heroes Unlimited SCRET!
- Replies: 13
- Views: 1792
Re: Fixing Heroes Unlimited SCRET!
I like your Idea's in theory, but I find importing stuff from century station leaves a sour taste in my mouth. Batts Century Station/Gramercy Island are fine source books. Not everything in them fits with every campaign, but you cut out what you need and toss the rest. Then when you start a new gam...
- Tue Sep 29, 2009 4:27 pm
- Forum: Heroes Unlimited™
- Topic: Less than lethal weapons
- Replies: 23
- Views: 3124
Re: Less than lethal weapons
Wow! 11 months later and my thread has risen from the grave. For the record I did manage to track down all the LtL weapons in Palladium's library, but I do appreciate the continued ideas. I'd like a list of material that you've found, if you have already tabulated it (book and page number), please....
- Fri Sep 25, 2009 12:06 am
- Forum: Heroes Unlimited™
- Topic: Less than lethal weapons
- Replies: 23
- Views: 3124
Re: Less than lethal weapons
Wow! 11 months later and my thread has risen from the grave. For the record I did manage to track down all the LtL weapons in Palladium's library, but I do appreciate the continued ideas.
Re: Help...
Operator.
- Thu Jan 08, 2009 2:02 am
- Forum: Heroes Unlimited™
- Topic: Rules for Mooks
- Replies: 8
- Views: 758
Re: Rules for Mooks
Yeah, NMI. I appreciate the link.
- Sun Dec 07, 2008 11:29 pm
- Forum: Heroes Unlimited™
- Topic: Rules for Mooks
- Replies: 8
- Views: 758
Rules for Mooks
My group has asked me to explore coming up with rules for mooks - ie the endless hordes of low-level henchmen all good supervillains have lying around. The problem has to do with knockout, or Palladium's lack of a good knockout rules for mooks in Heroes Unlimited. Mutants and Masterminds apparently ...
- Thu Dec 04, 2008 11:58 am
- Forum: Dead Reign™
- Topic: Help Killing a Zombie
- Replies: 4
- Views: 4079
Re: Help Killing a Zombie
The thing is though that to kill it you need to overcome it's lifeforce along with destroying the brain. What makes it so nasty is that your typical zombie might only have 20-30 SDC on the head, but then has another 10-20 hit points, and depending might have as much as 78 points of damage required ...
- Wed Dec 03, 2008 5:40 pm
- Forum: Dead Reign™
- Topic: Help Killing a Zombie
- Replies: 4
- Views: 4079
Re: Help Killing a Zombie
Is it we are assuming that all the Zombies we are encountering are "maxed" out on SDC/HPs? Cant we just assume that a zombie who has been around for a few weeks/months, who has been shot at by other survivors, Fell off buildings, stuck by trucks, etc. NOT have to be at full health? A bran...
- Wed Dec 03, 2008 12:04 pm
- Forum: Heroes Unlimited™
- Topic: Less than lethal weapons
- Replies: 23
- Views: 3124
Re: Less than lethal weapons
duck-foot wrote:there are less than lethal weapons. since when
Seriously? Stun guns, tranq rifles, knockout gas, capture foam, saps, net guns, etc.
- Tue Dec 02, 2008 1:27 am
- Forum: Heroes Unlimited™
- Topic: Less than lethal weapons
- Replies: 23
- Views: 3124
Re: Less than lethal weapons
Well, I've done some more looking and for the record all of the less than lethal weapons I was looking for were right before my eyes. In the main book, the GM's guide and Rifter 33 (which I didn't know about). I also managed to find some in the Compendium of Contemporary Weapons and Ninja and Supers...
- Mon Dec 01, 2008 3:46 pm
- Forum: Heroes Unlimited™
- Topic: How do you play your HU world?
- Replies: 28
- Views: 2050
Re: How do you play your HU world?
I don't have time to create my own world, so I just use Century Station and Grammercy Island. Why do a bunch of work when Bill did it all for me. So I guess this is Megaversal. As for the style, my group has a mysterious benefactor (retired superhero) who has gathered the team up to try and make a d...
- Tue Nov 25, 2008 1:08 pm
- Forum: Dead Reign™
- Topic: New Zombie killing weapons
- Replies: 20
- Views: 14093
Re: New Zombie killing weapons
Nice weapons. I know I'd like to have any of them to deal with the zombies! But the problem will be finding them when you could really use them. I would imagine military bases would be a safe haven in the Dead Reign world, so all you have to do is know where one is and make your way there. Easier s...
- Tue Nov 25, 2008 12:45 pm
- Forum: Recon® & Recon® Modern Combat
- Topic: Your PCs load out
- Replies: 48
- Views: 49312
Re: Your PCs load out
I tend to play covert type games so: Laptop Cell phone/Sat phone Disquises rations/water I have an ongoing campaign based loosely on 1st SFOD-D. The armory is full of U.S. Army weapons as well as HK 416 with all the bling. I just read Kill Bin Laden and in it the author tells of Delta carrying 1911...
- Tue Nov 25, 2008 12:31 pm
- Forum: Heroes Unlimited™
- Topic: Less than lethal weapons
- Replies: 23
- Views: 3124
Re: Less than lethal weapons
RockJock wrote:For more real world ideas try riot rounds, pepper spray, mace, tasers, flash bangs, and so on.
Are these in any of the books or Rifters?
- Tue Nov 25, 2008 12:12 pm
- Forum: Dead Reign™
- Topic: Dead Reign Worldbook?
- Replies: 8
- Views: 6624
Dead Reign Worldbook?
I know there was a mention of a Dead Reign sourcebook, but I think the first supplement should be a world book. Take the information presented in Rifter 40 and expand on it - Winnipeg, Alaska, The Land of Oz, Ireland and all of the other enclaves - both good and bad - in the world. Nothing too big, ...
- Tue Nov 25, 2008 11:48 am
- Forum: Dead Reign™
- Topic: Found Something I don't like in DR
- Replies: 38
- Views: 16413
Re: Found Something I don't like in DR
Finally had a little time to read DR a little more and kind of wished I had skipped the Weapons section. OK, I know my like of firearms slants my view but the Weapons and Equipment section is just silly. From the book, Pg 110 under assault rifles. "I have not found any good reason to use an as...
- Mon Nov 24, 2008 2:11 am
- Forum: Dead Reign™
- Topic: Found Something I don't like in DR
- Replies: 38
- Views: 16413
Re: Found Something I don't like in DR
Finally had a little time to read DR a little more and kind of wished I had skipped the Weapons section. OK, I know my like of firearms slants my view but the Weapons and Equipment section is just silly. From the book, Pg 110 under assault rifles. "I have not found any good reason to use an as...
- Tue Nov 18, 2008 5:14 pm
- Forum: Dead Reign™
- Topic: My final thoughts on Dead Reign
- Replies: 12
- Views: 7352
Re: My final thoughts on Dead Reign
So, CL, what's been changed from your article in Rifter #40? I already know about the Thinkers and the Benford Group not being the cause of the Wave, but are there any other major differences?
- Mon Nov 03, 2008 11:32 am
- Forum: Heroes Unlimited™
- Topic: Rocket Fists damage question
- Replies: 6
- Views: 914
Re: Rocket Fists damage question
I have argued this point before with sonic flight and wingless flight. If you possessed wingless flight at 15th level you could fly at 500 mph. So what's the difference from wingless flight at 500 mph and sonic flight 500 mph? Wingless flight say nothing about a person taking damage by ramming into...
- Wed Oct 29, 2008 4:02 pm
- Forum: Heroes Unlimited™
- Topic: Less than lethal weapons
- Replies: 23
- Views: 3124
Less than lethal weapons
Where are the less than lethal weapons in the HU books? I remember seeing them somewhere but don't know where. Thanks.
- Tue Oct 28, 2008 4:45 pm
- Forum: Heroes Unlimited™
- Topic: Rocket Fists damage question
- Replies: 6
- Views: 914
Rocket Fists damage question
Under Rocket Fists, it states the character does 1d4x10 in a Rocket Body Strike, but just above it states the character does +4 damage for every 20 mph (which is also a rule in the main rule book IIRC). Seeing as how the character cannot go slower than 700 mph, does this mean he does 1d4x10 + 140 in...
- Mon Oct 27, 2008 11:21 am
- Forum: Heroes Unlimited™
- Topic: Villains Unlimited and Mutants Underground...
- Replies: 9
- Views: 743
Re: Villains Unlimited and Mutants Underground...
Honestly, I wish Bill Coffin would have written MU. I've been reading through all of the HU books and have found MU to be the weakest of the lot (even though VU has a bad case of stupid villain names). I'm the kind of GM and player who likes back story, fluff and details to world/setting books and M...
- Fri Sep 26, 2008 12:52 pm
- Forum: Heroes Unlimited™
- Topic: Help! I need a villain
- Replies: 17
- Views: 1961
Re: Help! I need a villain
Mr. Deific NMI wrote:Ninjafingers wrote:Quick question. The spear does 6d6 and his punching damage is 2d4x10. Would I add these together when using the spear? Thanks.
Yes you would.
I thought so, but wanted to make sure. Now, he's going to be a serious threat to my group. Thanks.
- Fri Sep 26, 2008 11:31 am
- Forum: Heroes Unlimited™
- Topic: Help! I need a villain
- Replies: 17
- Views: 1961
Re: Help! I need a villain
Once again you guys come through for me and thanks for all of the ideas. I actually like aspects of several ideas posted. I really like the Dr. Vossen suggestion and hadn't thought about having a mastermind behind my little neo-nazis character. I also like the Spear of Destiny and Britannia ideas as...
- Thu Sep 25, 2008 11:28 am
- Forum: Heroes Unlimited™
- Topic: Help! I need a villain
- Replies: 17
- Views: 1961
Help! I need a villain
My fledgling HU campaign has survived three sessions (thus ending the first story arc) and I'm getting ready to start the second story arc, where a villain is trying to unite all of the Neo-Nazis gangs in Century Station under his control. He is starting in the Drummond district (where the PC curren...
- Thu Sep 25, 2008 11:17 am
- Forum: Heroes Unlimited™
- Topic: APS Self quetion..
- Replies: 4
- Views: 575
Re: APS Self quetion..
Is there a APS: Weather Condition? (As in: Turming into a Huricane or tornado) Is there A APS: Techonology? (As in: turning into Machines or "human to Cyborg") If not would you allow them as PC's? As was said the NPC Dust Demon from the Century Station sourcebook has the powers of APS: Sm...
- Fri Sep 05, 2008 11:55 am
- Forum: Heroes Unlimited™
- Topic: A question on strength and damage
- Replies: 8
- Views: 571
Re: A question on strength and damage
http://forums.palladium-megaverse.com/viewtopic.php?t=16086 the strength table is the best way to go To be specific: http://forums.palladium-megaverse.com/viewtopic.php?p=263215#p263215 Personally what I do is add a die per level of strength to the punch/kick damage (except for Supernatural. Exampl...
- Thu Sep 04, 2008 2:36 pm
- Forum: Heroes Unlimited™
- Topic: A question on strength and damage
- Replies: 8
- Views: 571
A question on strength and damage
One of my players has been complaining about the damage he could do with a punch. He's got Superhuman Strength, but complains his punches should do more than 1d4. I try to point out he's getting to add +40 to that, but it's still not working. Are there other punching damage charts for Extraordinary ...
- Wed Sep 03, 2008 3:42 pm
- Forum: Heroes Unlimited™
- Topic: Should I change AR?
- Replies: 20
- Views: 988
Re: Should I change AR?
Zerebus wrote:I have a question of my own before this thread closes.
What type of A.R. does Armor of Ithan provide?
I would say Natural since the suit states "full suit of mystic armor."
- Wed Sep 03, 2008 2:42 pm
- Forum: Heroes Unlimited™
- Topic: Should I change AR?
- Replies: 20
- Views: 988
Re: Should I change AR?
Okay, I didn't realize Natural AR applied to things like power armor, magical force fields and APS powers. I guess it helps to read the rules. I ran a Rifts game for five years and never had to deal with all this new-fangled SDC stuff. It looks like I'm going to keep things the way they are. I may u...
- Tue Sep 02, 2008 11:56 pm
- Forum: Heroes Unlimited™
- Topic: Should I change AR?
- Replies: 20
- Views: 988
Re: Should I change AR?
Thanks for the help and advice guys. I'm a little overwhelmed with the response.
Where in the books does it talk about fully armored suits getting a Natural AR? For that matter, where are the deflection values and chance hit rules?
Where in the books does it talk about fully armored suits getting a Natural AR? For that matter, where are the deflection values and chance hit rules?
- Tue Sep 02, 2008 4:32 pm
- Forum: Heroes Unlimited™
- Topic: Should I change AR?
- Replies: 20
- Views: 988
Should I change AR?
I recently started running a HU campaign (something I've never done before) and it's been a work in progress. When I run a game, if something doesn't work right, I usually put it before my players and we'll change things accordingly. My latest concern has to do with AR. I understand the logic behind...
- Mon Jul 14, 2008 4:03 pm
- Forum: Heroes Unlimited™
- Topic: Acid powers?
- Replies: 6
- Views: 724
Acid powers?
Are there any acid powers in Heroes Unlimited, as in emit acid from your hands or shoot it from your mouth? I'm looking to create some zombies and was wanting them to have acid powers. Thanks all.
- Thu Jun 12, 2008 4:25 pm
- Forum: Heroes Unlimited™
- Topic: Need Help Making a Villain!
- Replies: 8
- Views: 665
Re: Need Help Making a Villain!
Why not just make him a Necromancer? I thought of that, but I'm trying not to include too much magic in my HU campaign. I ran a Rifts game for five years, where magic was ever-present. Here, I'd like to keep it more comic-bookish, where magic exists, but is rare like in Marvel and DC. I'll check th...
- Thu Jun 12, 2008 12:12 pm
- Forum: Heroes Unlimited™
- Topic: Need Help Making a Villain!
- Replies: 8
- Views: 665
Need Help Making a Villain!
I'm getting ready to run my first-ever Heroes Unlimited game and I need some help making a minor, NPC villain. Here's what I'm looking for: a Zombie Master. My plan is the villain is located in Century Station, specifically the Drummond district in Brisby Flats. Under the listing in the book, it tal...