Search found 82 matches

by Ninjafingers
Thu Dec 03, 2015 10:21 am
Forum: All Things Palladium Books®
Topic: Kevin posted a new Murmur !
Replies: 31
Views: 12722

Re: Kevin posted a new Murmur !

Full disclosure here - Not a KS backer for RTT nor do I have anything RTT related. Zip. Nada. I did do the Zombicide kickstarter so I'm familiar with KS exclusives and whatnot. I'm just not really seeing the big deal here. Okay, he said one thing and is now selling the exclusives for 48 hours on the...
by Ninjafingers
Wed Dec 02, 2015 5:54 pm
Forum: All Things Palladium Books®
Topic: Kevin posted a new Murmur !
Replies: 31
Views: 12722

Re: Kevin posted a new Murmur !

And the only news in robotech tactics is that he breaks another promise by offering exclusives that were offered as ks and convention only on the website. Nice Wait a sec, what was the promise? That the items would be offered to KS folks and at conventions first or that they would only ever be offe...
by Ninjafingers
Thu Sep 11, 2014 11:38 am
Forum: Robotech RPG Tactics™
Topic: Robotech RPG Tactics has begun shipping
Replies: 51
Views: 39346

Re: Robotech RPG Tactics has begun shipping

Here's what you can look forward to like the rest of us. m I have to disagree with his comment about sacrificing poseability. The models themselves just need to be better redesigned and you can still maintain poseability. Man, that's a lot of itty-bitty pieces. I'm not much of a wargamer (played Ba...
by Ninjafingers
Fri Jun 20, 2014 2:47 pm
Forum: All Things Palladium Books®
Topic: Old Gamer Problems
Replies: 34
Views: 9391

Re: Old Gamer Problems

Our bi-monthly gaming sessions slowly turned to Magic, Munchkin and Zombies! because of scheduling conflicts. Once we all retire (and any of us are still alive) I imagine RPGs coming back into the fold.
by Ninjafingers
Mon Dec 10, 2012 4:31 pm
Forum: Robotech® - The Shadow Chronicles® - Macross II®
Topic: Robotech RPG Tactics game has started development
Replies: 53
Views: 9733

Re: Robotech RPG Tactics game has started development

Is the company doing the sculpts also doing the rules?
by Ninjafingers
Fri Aug 06, 2010 11:31 am
Forum: Heroes Unlimited™
Topic: My latest adventure - suggestions welcome
Replies: 16
Views: 1428

Re: My latest adventure - suggestions welcome

Mr. Deific NMI wrote:Arboc Island


Wasn't their front company in Springfield called Arbco Industries?
by Ninjafingers
Thu Aug 05, 2010 10:55 am
Forum: Heroes Unlimited™
Topic: My latest adventure - suggestions welcome
Replies: 16
Views: 1428

Re: My latest adventure - suggestions welcome

Interesting. Just FYI - the largest type of oil rig currently in use, the Hibernia platform, can store 1.2 million barrels of oil. The US produces about 490 million barrels of oil per year. The cost of oil is currently close to $80/barrel. Assume that he can't get full value for stolen oil (half or...
by Ninjafingers
Wed Aug 04, 2010 1:51 pm
Forum: Heroes Unlimited™
Topic: My latest adventure - suggestions welcome
Replies: 16
Views: 1428

Re: My latest adventure - suggestions welcome

Why oil/gas platforms? Honesty, it was for a change of scenery. I teased the attacks a few adventures ago as a way to get the Centurions out of Century Station and thought where could they go that wasn't in the city, but still be close enough to where they would be called into action. Thus, out to s...
by Ninjafingers
Tue Aug 03, 2010 1:08 am
Forum: Heroes Unlimited™
Topic: My latest adventure - suggestions welcome
Replies: 16
Views: 1428

Re: My latest adventure - suggestions welcome

I could see some natives siding with Sinistry, but not all. These would make a great foil for the team. Dealing with mooks loyal to modulus. Now all I need are ocean-faring foils. Thanks
by Ninjafingers
Mon Jul 26, 2010 11:49 pm
Forum: Heroes Unlimited™
Topic: My latest adventure - suggestions welcome
Replies: 16
Views: 1428

Re: My latest adventure - suggestions welcome

Hmmm. Dark centurions after being rescued and the team has to fight them and get them cured. That opens up some good ideas. Thanks! Others are welcome to join in. I'm working hard lately to improve my GM abilities.
by Ninjafingers
Mon Jul 12, 2010 3:57 pm
Forum: Heroes Unlimited™
Topic: My latest adventure - suggestions welcome
Replies: 16
Views: 1428

My latest adventure - suggestions welcome

Background info - I've been running a HU game for the past two years set in Century Station. My group started out as essentially vigilantes sponsored by a mysterious benefactor; they did some missions, got some attention and notoriety, eventually registered with the city, the benefactor left, the t...
by Ninjafingers
Wed Jun 23, 2010 2:51 pm
Forum: Heroes Unlimited™
Topic: A question about Dust Demon of Century Station
Replies: 1
Views: 739

A question about Dust Demon of Century Station

Dust Demon has two powers - Alter Physical Structure Mist/Smoke and Spin at High Velocity, both of which have multiple abilities. My question is can Dust Demon use the following abilities at the same time - spin at high velocity while in mist form? I believe he can and this might be a "duh"...
by Ninjafingers
Fri Jun 11, 2010 4:10 pm
Forum: G.M.s Forum
Topic: Force Fields - Normal or Natural AR
Replies: 10
Views: 2164

Re: Force Fields - Normal or Natural AR

Okay, we've got one vote for Natural and two for Normal (for the record I know the difference). Anyone have a book/page number to back up these claims? Personally, I think they would be considered Natural, but would like to know if there's an official ruling on the matter.
by Ninjafingers
Thu Jun 10, 2010 4:06 pm
Forum: G.M.s Forum
Topic: Force Fields - Normal or Natural AR
Replies: 10
Views: 2164

Force Fields - Normal or Natural AR

Just like the subject says. Are force fields considered normal or natural AR? I tried searching but came up with zilch. Thanks.
by Ninjafingers
Thu May 06, 2010 3:23 pm
Forum: Heroes Unlimited™
Topic: Countdown to Armageddon Unlimited
Replies: 18
Views: 2981

Re: Countdown to Armageddon Unlimited

Ironically, my Century Station campaign has the Centurions captured by Sinistry and my player's team (The Ghetto Blasters) being elevated to the top super team in town to help quell the violence/super villains. I'm getting ready to launch Operation Overlord,which will quickly devolve into the Minion...
by Ninjafingers
Thu Mar 25, 2010 2:20 pm
Forum: Heroes Unlimited™
Topic: Fixing Heroes Unlimited SCRET!
Replies: 13
Views: 1792

Re: Fixing Heroes Unlimited SCRET!

I like your Idea's in theory, but I find importing stuff from century station leaves a sour taste in my mouth. Batts Century Station/Gramercy Island are fine source books. Not everything in them fits with every campaign, but you cut out what you need and toss the rest. Then when you start a new gam...
by Ninjafingers
Tue Sep 29, 2009 4:27 pm
Forum: Heroes Unlimited™
Topic: Less than lethal weapons
Replies: 23
Views: 3124

Re: Less than lethal weapons

Wow! 11 months later and my thread has risen from the grave. For the record I did manage to track down all the LtL weapons in Palladium's library, but I do appreciate the continued ideas. I'd like a list of material that you've found, if you have already tabulated it (book and page number), please....
by Ninjafingers
Fri Sep 25, 2009 12:06 am
Forum: Heroes Unlimited™
Topic: Less than lethal weapons
Replies: 23
Views: 3124

Re: Less than lethal weapons

Wow! 11 months later and my thread has risen from the grave. For the record I did manage to track down all the LtL weapons in Palladium's library, but I do appreciate the continued ideas.
by Ninjafingers
Thu Jun 11, 2009 9:44 pm
Forum: Rifts®
Topic: Help...
Replies: 4
Views: 416

Re: Help...

Operator.
by Ninjafingers
Thu Jan 08, 2009 2:02 am
Forum: Heroes Unlimited™
Topic: Rules for Mooks
Replies: 8
Views: 758

Re: Rules for Mooks

Yeah, NMI. I appreciate the link.
by Ninjafingers
Sun Dec 07, 2008 11:29 pm
Forum: Heroes Unlimited™
Topic: Rules for Mooks
Replies: 8
Views: 758

Rules for Mooks

My group has asked me to explore coming up with rules for mooks - ie the endless hordes of low-level henchmen all good supervillains have lying around. The problem has to do with knockout, or Palladium's lack of a good knockout rules for mooks in Heroes Unlimited. Mutants and Masterminds apparently ...
by Ninjafingers
Thu Dec 04, 2008 11:58 am
Forum: Dead Reign™
Topic: Help Killing a Zombie
Replies: 4
Views: 4079

Re: Help Killing a Zombie

The thing is though that to kill it you need to overcome it's lifeforce along with destroying the brain. What makes it so nasty is that your typical zombie might only have 20-30 SDC on the head, but then has another 10-20 hit points, and depending might have as much as 78 points of damage required ...
by Ninjafingers
Wed Dec 03, 2008 5:40 pm
Forum: Dead Reign™
Topic: Help Killing a Zombie
Replies: 4
Views: 4079

Re: Help Killing a Zombie

Is it we are assuming that all the Zombies we are encountering are "maxed" out on SDC/HPs? Cant we just assume that a zombie who has been around for a few weeks/months, who has been shot at by other survivors, Fell off buildings, stuck by trucks, etc. NOT have to be at full health? A bran...
by Ninjafingers
Wed Dec 03, 2008 12:04 pm
Forum: Heroes Unlimited™
Topic: Less than lethal weapons
Replies: 23
Views: 3124

Re: Less than lethal weapons

duck-foot wrote:there are less than lethal weapons. since when


Seriously? Stun guns, tranq rifles, knockout gas, capture foam, saps, net guns, etc.
by Ninjafingers
Tue Dec 02, 2008 1:27 am
Forum: Heroes Unlimited™
Topic: Less than lethal weapons
Replies: 23
Views: 3124

Re: Less than lethal weapons

Well, I've done some more looking and for the record all of the less than lethal weapons I was looking for were right before my eyes. In the main book, the GM's guide and Rifter 33 (which I didn't know about). I also managed to find some in the Compendium of Contemporary Weapons and Ninja and Supers...
by Ninjafingers
Mon Dec 01, 2008 3:46 pm
Forum: Heroes Unlimited™
Topic: How do you play your HU world?
Replies: 28
Views: 2050

Re: How do you play your HU world?

I don't have time to create my own world, so I just use Century Station and Grammercy Island. Why do a bunch of work when Bill did it all for me. So I guess this is Megaversal. As for the style, my group has a mysterious benefactor (retired superhero) who has gathered the team up to try and make a d...
by Ninjafingers
Tue Nov 25, 2008 1:08 pm
Forum: Dead Reign™
Topic: New Zombie killing weapons
Replies: 20
Views: 14093

Re: New Zombie killing weapons

Nice weapons. I know I'd like to have any of them to deal with the zombies! But the problem will be finding them when you could really use them. I would imagine military bases would be a safe haven in the Dead Reign world, so all you have to do is know where one is and make your way there. Easier s...
by Ninjafingers
Tue Nov 25, 2008 12:45 pm
Forum: Recon® & Recon® Modern Combat
Topic: Your PCs load out
Replies: 48
Views: 49312

Re: Your PCs load out

I tend to play covert type games so: Laptop Cell phone/Sat phone Disquises rations/water I have an ongoing campaign based loosely on 1st SFOD-D. The armory is full of U.S. Army weapons as well as HK 416 with all the bling. I just read Kill Bin Laden and in it the author tells of Delta carrying 1911...
by Ninjafingers
Tue Nov 25, 2008 12:31 pm
Forum: Heroes Unlimited™
Topic: Less than lethal weapons
Replies: 23
Views: 3124

Re: Less than lethal weapons

RockJock wrote:For more real world ideas try riot rounds, pepper spray, mace, tasers, flash bangs, and so on.


Are these in any of the books or Rifters?
by Ninjafingers
Tue Nov 25, 2008 12:12 pm
Forum: Dead Reign™
Topic: Dead Reign Worldbook?
Replies: 8
Views: 6624

Dead Reign Worldbook?

I know there was a mention of a Dead Reign sourcebook, but I think the first supplement should be a world book. Take the information presented in Rifter 40 and expand on it - Winnipeg, Alaska, The Land of Oz, Ireland and all of the other enclaves - both good and bad - in the world. Nothing too big, ...
by Ninjafingers
Tue Nov 25, 2008 11:48 am
Forum: Dead Reign™
Topic: Found Something I don't like in DR
Replies: 38
Views: 16413

Re: Found Something I don't like in DR

Finally had a little time to read DR a little more and kind of wished I had skipped the Weapons section. OK, I know my like of firearms slants my view but the Weapons and Equipment section is just silly. From the book, Pg 110 under assault rifles. "I have not found any good reason to use an as...
by Ninjafingers
Mon Nov 24, 2008 2:11 am
Forum: Dead Reign™
Topic: Found Something I don't like in DR
Replies: 38
Views: 16413

Re: Found Something I don't like in DR

Finally had a little time to read DR a little more and kind of wished I had skipped the Weapons section. OK, I know my like of firearms slants my view but the Weapons and Equipment section is just silly. From the book, Pg 110 under assault rifles. "I have not found any good reason to use an as...
by Ninjafingers
Tue Nov 18, 2008 5:14 pm
Forum: Dead Reign™
Topic: My final thoughts on Dead Reign
Replies: 12
Views: 7352

Re: My final thoughts on Dead Reign

So, CL, what's been changed from your article in Rifter #40? I already know about the Thinkers and the Benford Group not being the cause of the Wave, but are there any other major differences?
by Ninjafingers
Mon Nov 03, 2008 11:32 am
Forum: Heroes Unlimited™
Topic: Rocket Fists damage question
Replies: 6
Views: 914

Re: Rocket Fists damage question

I have argued this point before with sonic flight and wingless flight. If you possessed wingless flight at 15th level you could fly at 500 mph. So what's the difference from wingless flight at 500 mph and sonic flight 500 mph? Wingless flight say nothing about a person taking damage by ramming into...
by Ninjafingers
Wed Oct 29, 2008 4:02 pm
Forum: Heroes Unlimited™
Topic: Less than lethal weapons
Replies: 23
Views: 3124

Less than lethal weapons

Where are the less than lethal weapons in the HU books? I remember seeing them somewhere but don't know where. Thanks.
by Ninjafingers
Tue Oct 28, 2008 4:45 pm
Forum: Heroes Unlimited™
Topic: Rocket Fists damage question
Replies: 6
Views: 914

Rocket Fists damage question

Under Rocket Fists, it states the character does 1d4x10 in a Rocket Body Strike, but just above it states the character does +4 damage for every 20 mph (which is also a rule in the main rule book IIRC). Seeing as how the character cannot go slower than 700 mph, does this mean he does 1d4x10 + 140 in...
by Ninjafingers
Mon Oct 27, 2008 11:21 am
Forum: Heroes Unlimited™
Topic: Villains Unlimited and Mutants Underground...
Replies: 9
Views: 743

Re: Villains Unlimited and Mutants Underground...

Honestly, I wish Bill Coffin would have written MU. I've been reading through all of the HU books and have found MU to be the weakest of the lot (even though VU has a bad case of stupid villain names). I'm the kind of GM and player who likes back story, fluff and details to world/setting books and M...
by Ninjafingers
Fri Sep 26, 2008 12:52 pm
Forum: Heroes Unlimited™
Topic: Help! I need a villain
Replies: 17
Views: 1961

Re: Help! I need a villain

Mr. Deific NMI wrote:
Ninjafingers wrote:Quick question. The spear does 6d6 and his punching damage is 2d4x10. Would I add these together when using the spear? Thanks.

Yes you would.


I thought so, but wanted to make sure. Now, he's going to be a serious threat to my group. Thanks.
by Ninjafingers
Fri Sep 26, 2008 11:31 am
Forum: Heroes Unlimited™
Topic: Help! I need a villain
Replies: 17
Views: 1961

Re: Help! I need a villain

Once again you guys come through for me and thanks for all of the ideas. I actually like aspects of several ideas posted. I really like the Dr. Vossen suggestion and hadn't thought about having a mastermind behind my little neo-nazis character. I also like the Spear of Destiny and Britannia ideas as...
by Ninjafingers
Thu Sep 25, 2008 11:28 am
Forum: Heroes Unlimited™
Topic: Help! I need a villain
Replies: 17
Views: 1961

Help! I need a villain

My fledgling HU campaign has survived three sessions (thus ending the first story arc) and I'm getting ready to start the second story arc, where a villain is trying to unite all of the Neo-Nazis gangs in Century Station under his control. He is starting in the Drummond district (where the PC curren...
by Ninjafingers
Thu Sep 25, 2008 11:17 am
Forum: Heroes Unlimited™
Topic: APS Self quetion..
Replies: 4
Views: 575

Re: APS Self quetion..

Is there a APS: Weather Condition? (As in: Turming into a Huricane or tornado) Is there A APS: Techonology? (As in: turning into Machines or "human to Cyborg") If not would you allow them as PC's? As was said the NPC Dust Demon from the Century Station sourcebook has the powers of APS: Sm...
by Ninjafingers
Fri Sep 05, 2008 11:55 am
Forum: Heroes Unlimited™
Topic: A question on strength and damage
Replies: 8
Views: 571

Re: A question on strength and damage

http://forums.palladium-megaverse.com/viewtopic.php?t=16086 the strength table is the best way to go To be specific: http://forums.palladium-megaverse.com/viewtopic.php?p=263215#p263215 Personally what I do is add a die per level of strength to the punch/kick damage (except for Supernatural. Exampl...
by Ninjafingers
Thu Sep 04, 2008 2:36 pm
Forum: Heroes Unlimited™
Topic: A question on strength and damage
Replies: 8
Views: 571

A question on strength and damage

One of my players has been complaining about the damage he could do with a punch. He's got Superhuman Strength, but complains his punches should do more than 1d4. I try to point out he's getting to add +40 to that, but it's still not working. Are there other punching damage charts for Extraordinary ...
by Ninjafingers
Wed Sep 03, 2008 3:42 pm
Forum: Heroes Unlimited™
Topic: Should I change AR?
Replies: 20
Views: 988

Re: Should I change AR?

Zerebus wrote:I have a question of my own before this thread closes.

What type of A.R. does Armor of Ithan provide? :)


I would say Natural since the suit states "full suit of mystic armor."
by Ninjafingers
Wed Sep 03, 2008 2:42 pm
Forum: Heroes Unlimited™
Topic: Should I change AR?
Replies: 20
Views: 988

Re: Should I change AR?

Okay, I didn't realize Natural AR applied to things like power armor, magical force fields and APS powers. I guess it helps to read the rules. I ran a Rifts game for five years and never had to deal with all this new-fangled SDC stuff. It looks like I'm going to keep things the way they are. I may u...
by Ninjafingers
Tue Sep 02, 2008 11:56 pm
Forum: Heroes Unlimited™
Topic: Should I change AR?
Replies: 20
Views: 988

Re: Should I change AR?

Thanks for the help and advice guys. I'm a little overwhelmed with the response.

Where in the books does it talk about fully armored suits getting a Natural AR? For that matter, where are the deflection values and chance hit rules?
by Ninjafingers
Tue Sep 02, 2008 4:32 pm
Forum: Heroes Unlimited™
Topic: Should I change AR?
Replies: 20
Views: 988

Should I change AR?

I recently started running a HU campaign (something I've never done before) and it's been a work in progress. When I run a game, if something doesn't work right, I usually put it before my players and we'll change things accordingly. My latest concern has to do with AR. I understand the logic behind...
by Ninjafingers
Mon Jul 14, 2008 4:03 pm
Forum: Heroes Unlimited™
Topic: Acid powers?
Replies: 6
Views: 724

Acid powers?

Are there any acid powers in Heroes Unlimited, as in emit acid from your hands or shoot it from your mouth? I'm looking to create some zombies and was wanting them to have acid powers. Thanks all.
by Ninjafingers
Thu Jun 12, 2008 4:25 pm
Forum: Heroes Unlimited™
Topic: Need Help Making a Villain!
Replies: 8
Views: 665

Re: Need Help Making a Villain!

Why not just make him a Necromancer? I thought of that, but I'm trying not to include too much magic in my HU campaign. I ran a Rifts game for five years, where magic was ever-present. Here, I'd like to keep it more comic-bookish, where magic exists, but is rare like in Marvel and DC. I'll check th...
by Ninjafingers
Thu Jun 12, 2008 12:12 pm
Forum: Heroes Unlimited™
Topic: Need Help Making a Villain!
Replies: 8
Views: 665

Need Help Making a Villain!

I'm getting ready to run my first-ever Heroes Unlimited game and I need some help making a minor, NPC villain. Here's what I'm looking for: a Zombie Master. My plan is the villain is located in Century Station, specifically the Drummond district in Brisby Flats. Under the listing in the book, it tal...

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